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/*
* mogltk
* Copyright (C) 1999-2004 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: base.h,v 1.10 2004-11-27 21:48:01 pixel Exp $ */
#ifndef __BASE_H__
#define __BASE_H__
#include <SDL.h>
#include <Exceptions.h>
#include <texture.h>
namespace mogltk {
struct rect {
int x, y, w, h;
};
class base : public Base {
public:
base(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
virtual ~base();
int GetWidth(void);
int GetHeight(void);
virtual void Flip(bool clear = true);
SDL_Surface * getsurface();
virtual void Enter2DMode();
virtual void Leave2DMode();
virtual bool is2D();
virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0);
void ToggleFullscreen();
virtual texture * GrabTexture();
virtual SDL_Surface * GrabSurface();
protected:
base(int, int, int, int);
void setsurface(SDL_Surface *) throw (GeneralException);
private:
int width, height;
SDL_Surface * surface;
};
};
#endif
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