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/*
 *  mogltk
 *  Copyright (C) 1999-2004 Nicolas "Pixel" Noble
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* $Id: base.h,v 1.11 2006-10-28 16:50:46 pixel Exp $ */

#ifndef __BASE_H__
#define __BASE_H__

#include <SDL.h>
#include <Exceptions.h>
#include <Texture.h>

namespace mogltk {
    struct rect {
        int x, y, w, h;
    };
    class base : public Base {
      public:
          base(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
	  virtual ~base();
        int GetWidth(void);
        int GetHeight(void);
	virtual void Flip(bool clear = true);
	SDL_Surface * getsurface();
	virtual void Enter2DMode();
	virtual void Leave2DMode();
	virtual bool is2D();
	virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0);
        void ToggleFullscreen();
        virtual Texture * GrabTexture();
        virtual SDL_Surface * GrabSurface();
      protected:
          base(int, int, int, int);
	void setsurface(SDL_Surface *) throw (GeneralException);
      private:
        int width, height;
        SDL_Surface * surface;
    };
};

#endif