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#ifndef __ENGINE_H__
#define __ENGINE_H__
#include <SDL.h>
#include <Handle.h>
#include <Exceptions.h>
#include <base.h>
#include <glbase.h>
namespace mogltk {
class engine : public Base {
public:
static int setup() throw(GeneralException);
static int postsetup() throw(GeneralException);
static int GetInited();
static SDL_RWops * RWFromHandle(Handle *) throw (GeneralException);
static void pollevents();
static void setappactive(bool);
static bool getappactive();
static void setcursorvisible(bool);
static bool getcursorvisible();
static bool quitrequested();
static int mouseX();
static int mouseY();
static int mousebuttons();
static double FPS();
static void lockmouse();
static void unlockmouse();
static glbase * glbase_o;
static base * base_o;
private:
static bool inited;
static bool postsetuped;
static bool appactive;
static bool cursorvisible;
static bool quitrequest;
static int mx;
static int my;
static int mbuttons;
static int frames;
static double curfps;
static Uint32 curticks;
static int locked;
static void updatemouse();
};
};
#endif
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