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#ifndef __ENGINE_H__
#define __ENGINE_H__

#include <SDL.h>
#include <Handle.h>
#include <Exceptions.h>
#include <base.h>
#include <glbase.h>

namespace mogltk {
    class engine : public Base {
      public:
        static int setup() throw(GeneralException);
        static int postsetup() throw(GeneralException);
        static int GetInited();
	static SDL_RWops * RWFromHandle(Handle *) throw (GeneralException);
	static void pollevents();
	static void setappactive(bool);
	static bool getappactive();
	static void setcursorvisible(bool);
	static bool getcursorvisible();
	static bool quitrequested();
	static int mouseX();
	static int mouseY();
	static int mousebuttons();
	static double FPS();
	static void lockmouse();
	static void unlockmouse();
	static glbase * glbase_o;
	static base * base_o;
      private:
        static bool inited;
	static bool postsetuped;
	static bool appactive;
	static bool cursorvisible;
	static bool quitrequest;
	static int mx;
	static int my;
	static int mbuttons;
	static int frames;
	static double curfps;
	static Uint32 curticks;
	static int locked;
	static void updatemouse();
    };
};

#endif