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#ifndef __FONT_H__
#define __FONT_H__
#include <SDL.h>
#include <stdarg.h>
#include <BString.h>
#include <Handle.h>
#include <texture.h>
#include <mcolor.h>
namespace mogltk {
class font : public Base {
public:
font(Handle *);
virtual ~font();
virtual void drawentry(Uint16, int, int, ColorP = WHITE);
void putcursor(int, int);
void putentry(Uint16, ColorP = WHITE);
void putchar(char, ColorP = WHITE);
void newline(void);
int printf(const ugly_string &, ...);
int printf(const char *, ...);
int printf(const ugly_string &, va_list);
void setcolor(ColorP);
void setshadow(int);
void setwspace(int);
int getchar(char) const;
int singletextsize(const String &) const;
protected:
Uint8 * sizes;
Uint16 nbentries, nbcT, nbT;
Uint8 flags, maxX, maxY, nbcU, nbcV, base, inter;
int cx, cy, ox;
ColorP textcolor;
int shadow, wspace;
texture * alloctexture();
void Bind(int);
private:
texture ** fonttex;
Uint16 * corresp;
};
extern font * SystemFont;
};
#endif
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