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#ifndef __GLBASE_H__
#define __GLBASE_H__
#include <SDL.h>
#include <SDL_opengl.h>
#include <Exceptions.h>
namespace mogltk {
class glbase : public Base {
public:
static int setup(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
static int GetWidth(void);
static int GetHeight(void);
static int GetInited(void);
static void Enter2DMode(void);
static void Leave2DMode(void);
static void Flip(void);
static bool is2D(void);
static void glVertex(GLshort, GLshort, GLshort = 0, GLshort = 1);
static void glVertex(GLint, GLint, GLint = 0, GLint = 1);
static void glVertex(GLfloat, GLfloat, GLfloat = 0.0, GLfloat = 1.0);
static void glVertex(GLdouble, GLdouble, GLdouble = 0.0, GLdouble = 1.0);
private:
static int width, height, inited, twoD;
static SDL_Surface * surface;
};
};
#endif
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