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#ifndef __GLBASE_H__
#define __GLBASE_H__

#include <SDL.h>
#include <SDL_opengl.h>
#include <Exceptions.h>
#include "base.h"

namespace mogltk {
    class glbase : public base {
      public:
          glbase(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
	  virtual ~glbase();
	void Enter2DMode(void);
	void Leave2DMode(void);
	virtual void Flip(void);
	bool is2D(void);
        static void glVertex(GLshort, GLshort, GLshort = 0, GLshort = 1);
	static void glVertex(GLint, GLint, GLint = 0, GLint = 1);
	static void glVertex(GLfloat, GLfloat, GLfloat = 0.0, GLfloat = 1.0);
	static void glVertex(GLdouble, GLdouble, GLdouble = 0.0, GLdouble = 1.0);
      private:
        int twoD;
    };
};

#endif