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#ifndef __GLFONT_H__
#define __GLFONT_H__

#include <SDL.h>
#include <stdarg.h>
#include <BString.h>
#include <Color.h>
#include <Handle.h>
#include "gltexture.h"

namespace mogltk {
    class font : public Base {
      public:
          font(Handle *);
	  virtual ~font();
	void drawentry(Uint16, int, int, Color = Color(255, 255, 255, 255));
	void putcursor(int, int);
	void putentry(Uint16, Color = Color(255, 255, 255, 255));
	void putchar(char, Color = Color(255, 255, 255, 255));
	void newline(void);
	int printf(const ugly_string &, ...);
	int printf(const char *, ...);
	int printf(const ugly_string &, va_list);
	void setcolor(Color);
	void setshadow(int);
	int getchar(char) const;
	int singletextsize(const String &) const;
	
      private:
        Uint8 * sizes;
	Uint16 nbentries, nbcT, nbT;
	Uint8 flags, maxX, maxY, nbcU, nbcV, base, inter;
	texture ** fonttex;
	Uint16 * corresp;
	void Bind(int);
	int cx, cy, ox;
	Color textcolor;
	int shadow;
    };
    extern font * SystemFont;
};

#endif