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#ifndef __GLFONT_H__
#define __GLFONT_H__
#include <SDL.h>
#include <String.h>
#include <Color.h>
#include "gltexture.h"
namespace mogltk {
class font : public Base {
public:
font(const String & = "font.bin");
virtual ~font();
void drawentry(Uint16, Color = Color(255, 255, 255), int = -1, int = -1);
private:
Uint8 * sizes;
Uint16 nbentries, nbcT, nbT;
Uint8 flags, maxX, maxY, nbcU, nbcV;
texture ** fonttex;
Uint16 * corresp;
};
};
#endif
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