1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#ifndef __GLFONT_H__
#define __GLFONT_H__
#include <SDL.h>
#include <String.h>
#include <Color.h>
#include <Handle.h>
#include "gltexture.h"
namespace mogltk {
class font : public Base {
public:
font(Handle *);
virtual ~font();
void drawentry(Uint16, int, int, Color = Color(255, 255, 255, 255));
void putcursor(int, int);
void putentry(Uint16, Color = Color(255, 255, 255, 255));
void putchar(char, Color = Color(255, 255, 255, 255));
void newline(void);
int printf(const String &, ...);
void setcolor(Color);
void setshadow(int);
private:
Uint8 * sizes;
Uint16 nbentries, nbcT, nbT;
Uint8 flags, maxX, maxY, nbcU, nbcV, base, inter;
texture ** fonttex;
Uint16 * corresp;
void Bind(int);
int cx, cy, ox;
Color textcolor;
int shadow;
};
};
#endif
|