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#ifndef __GLFONT_H__
#define __GLFONT_H__
#include <SDL.h>
#include <String.h>
#include <Color.h>
#include <Handle.h>
#include "gltexture.h"
namespace mogltk {
class font : public Base {
public:
font(Handle *);
virtual ~font();
void drawentry(Uint16, int, int, Color = Color(255, 255, 255, 255));
void putcursor(int, int);
void putentry(Uint16, Color = Color(255, 255, 255, 255));
void newline(void);
private:
Uint8 * sizes;
Uint16 nbentries, nbcT, nbT;
Uint8 flags, maxX, maxY, nbcU, nbcV;
texture ** fonttex;
Uint16 * corresp;
void Bind(int);
int cx, cy, ox;
};
};
#endif
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