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#ifndef __GLSHAPE_H__
#define __GLSHAPE_H__
#include <Exceptions.h>
#include <glcolor.h>
#include <gltexture.h>
namespace mogltk {
class shape : public Base {
public:
static void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
static void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
static void obox(int x1, int y1, int x2, int y2, ColorP = WHITE);
static void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
static void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
static void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
static void hline(int x1, int x2, int y, ColorP = WHITE);
static void hline(int x1, int x2, int y, ColorP, ColorP);
static void vline(int x, int y1, int y2, ColorP = WHITE);
static void vline(int x, int y1, int y2, ColorP, ColorP);
private:
static bool in2D(bool);
static void out2D(bool);
};
};
#endif
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