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#ifndef __GLSHAPE_H__
#define __GLSHAPE_H__

#include <Exceptions.h>
#include <BString.h>
#include <glcolor.h>
#include <gltexture.h>

namespace mogltk {
    typedef enum {
	LEFT,
	CENTER,
	RIGHT
    } align_t;
    class shape : public Base {
      public:
        static void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
        static void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, int = 0);
	static void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
        static void obox(int x1, int y1, int x2, int y2, ColorP = WHITE);
        static void obox3d(int x1, int y1, int x2, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
	static void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);	
	static void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
	static void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
	static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
	static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
	static void hline(int x1, int x2, int y, ColorP = WHITE);
	static void hline3d(int x1, int x2, int y, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
	static void hline(int x1, int x2, int y, ColorP, ColorP);
	static void vline(int x, int y1, int y2, ColorP = WHITE);
	static void vline3d(int x, int y1, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
	static void vline(int x, int y1, int y2, ColorP, ColorP);
	static void window(int x1, int y1, int x2, int y2, String title = "",
	                          ColorP titlecolor = DOS_HIGH_WHITE, 
				  ColorP titlebackcolor = DOS_MAGENTA, 
				  ColorP front = DOS_WHITE, 
				  ColorP shade1 = DOS_HIGH_WHITE,
				  ColorP shade2 = DOS_GRAY);
	static void text3d(int x, int y, String,
			    ColorP textcolor = DOS_BLACK,
			    ColorP shade1 = DOS_HIGH_WHITE,
			    ColorP shade2 = DOS_GRAY,
			    align_t align = LEFT,
			    int bevel = 0);
      private:
        static bool in2D(bool);
	static void out2D(bool);
    };
};

#endif