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#ifndef __GLSHAPE_H__
#define __GLSHAPE_H__
#include <Exceptions.h>
#include <BString.h>
#include <glcolor.h>
#include <gltexture.h>
#include <shape.h>
namespace mogltk {
class glshape : public shape {
public:
virtual void box(int x1, int y1, int x2, int y2, glColorP = WHITE);
virtual void box3d(int x1, int y1, int x2, int y2, glColorP = DOS_WHITE, glColorP = DOS_HIGH_WHITE, glColorP = DOS_GRAY, int = 2, bool = false);
virtual void box(int x1, int y1, int x2, int y2, glColorP, glColorP, glColorP, glColorP);
virtual void tbox(gltexture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, glColorP = WHITE);
virtual void tbox(gltexture *, int x1, int y1, int x2, int y2, glColorP, glColorP, glColorP, glColorP, int tx1, int ty1, int tx2, int ty2);
private:
bool Enter(bool);
virtual bool Enter();
virtual void Leave(bool);
};
};
#endif
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