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/*
* mogltk
* Copyright (C) 1999-2004 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: glshape.h,v 1.16 2006-10-28 16:50:46 pixel Exp $ */
#ifndef __GLSHAPE_H__
#define __GLSHAPE_H__
#include <Exceptions.h>
#include <BString.h>
#include <mcolor.h>
#include <Texture.h>
#include <Shape.h>
namespace mogltk {
class glShape : public Shape {
public:
virtual void pixel(int x, int y, ColorP = WHITE);
virtual void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
virtual void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, bool = false);
virtual void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
virtual void obox(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE);
virtual void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
virtual void hline(int x1, int x2, int y, ColorP = DOS_WHITE);
virtual void hline(int x1, int x2, int y, ColorP, ColorP);
virtual void vline(int x, int y1, int y2, ColorP = DOS_WHITE);
virtual void vline(int x, int y1, int y2, ColorP, ColorP);
virtual void tbox(Texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
virtual void tbox(Texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
virtual void tbox(Texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
virtual void tbox(Texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
virtual void fdraw(Fill * f, ColorP = WHITE, int sx = 0, int sy = 0);
virtual void sdraw(Fill * f, ColorP = WHITE, int sx = 0, int sy = 0);
private:
bool Enter(bool);
virtual bool Enter();
virtual void Leave(bool);
};
};
#endif
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