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#ifndef __GLSHAPE_H__
#define __GLSHAPE_H__
#include <Exceptions.h>
#include <BString.h>
#include <mcolor.h>
#include <texture.h>
#include <shape.h>
namespace mogltk {
class glshape : public shape {
public:
virtual void pixel(int x, int y, ColorP = WHITE);
virtual void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
virtual void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, bool = false);
virtual void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
virtual void obox(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE);
virtual void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
virtual void hline(int x1, int x2, int y, ColorP = DOS_WHITE);
virtual void hline(int x1, int x2, int y, ColorP, ColorP);
virtual void vline(int x, int y1, int y2, ColorP = DOS_WHITE);
virtual void vline(int x, int y1, int y2, ColorP, ColorP);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
virtual void fdraw(fill * f, ColorP = WHITE, int sx = 0, int sy = 0);
virtual void sdraw(fill * f, ColorP = WHITE, int sx = 0, int sy = 0);
private:
bool Enter(bool);
virtual bool Enter();
virtual void Leave(bool);
};
};
#endif
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