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#ifndef __GLSPRITE_H__
#define __GLSPRITE_H__
#include <vector>
#include <Exceptions.h>
#include <Handle.h>
#include <mcolor.h>
#include <texture.h>
#include <sprite.h>
namespace mogltk {
class glSprite : public Sprite {
public:
glSprite(Handle *, int, int);
glSprite(Uint8 *, int, int);
virtual ~glSprite();
virtual void draw(int, int, ColorP = WHITE, float = 1.0, float = 1.0);
void bindcorner(float, float);
virtual void drawrotate(int, int, double, ColorP = WHITE);
};
};
#endif
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