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/*
* mogltk
* Copyright (C) 1999-2004 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: glsprite.h,v 1.8 2006-10-28 16:50:46 pixel Exp $ */
#ifndef __GLSPRITE_H__
#define __GLSPRITE_H__
#include <vector>
#include <Exceptions.h>
#include <Handle.h>
#include <mcolor.h>
#include <Texture.h>
#include <sprite.h>
namespace mogltk {
class glSprite : public Sprite {
public:
glSprite(Handle *, int, int);
glSprite(Uint8 *, int, int);
virtual ~glSprite();
virtual void draw(int, int, ColorP = WHITE, float = 1.0, float = 1.0);
void bindcorner(float, float);
virtual void drawrotate(int, int, double, ColorP = WHITE);
};
};
#endif
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