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/*
 *  mogltk
 *  Copyright (C) 1999-2004 Nicolas "Pixel" Noble
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* $Id: glsprite.h,v 1.8 2006-10-28 16:50:46 pixel Exp $ */

#ifndef __GLSPRITE_H__
#define __GLSPRITE_H__

#include <vector>
#include <Exceptions.h>
#include <Handle.h>
#include <mcolor.h>
#include <Texture.h>
#include <sprite.h>

namespace mogltk {
    class glSprite : public Sprite {
      public:
          glSprite(Handle *, int, int);
	  glSprite(Uint8 *, int, int);
	  virtual ~glSprite();
	virtual void draw(int, int, ColorP = WHITE, float = 1.0, float = 1.0);
	void bindcorner(float, float);
	virtual void drawrotate(int, int, double, ColorP = WHITE);
    };
};

#endif