blob: a5137db1f19203ccb35b5b8c71a61f21c4b52059 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#ifndef __GLTEXTURE_H__
#define __GLTEXTURE_H__
#include <SDL.h>
#include <SDL_opengl.h>
#include <Handle.h>
#include <Exceptions.h>
#include <generic.h>
#include <texture.h>
namespace mogltk {
class gltexture : public texture {
public:
gltexture(int = 256, int = 256, bool = false) throw (GeneralException);
gltexture(Handle *, bool = false) throw (GeneralException);
virtual ~gltexture();
void Generate();
void Taint();
void Bind(bool = true);
static void Unbind(void);
private:
GLuint tex;
bool texture_allocated, planar, tainted;
static gltexture * active;
};
};
#endif
|