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#ifndef __SHAPE_H__
#define __SHAPE_H__
#include <Exceptions.h>
#include <BString.h>
#include <mcolor.h>
#include <texture.h>
namespace mogltk {
typedef enum {
LEFT,
CENTER,
RIGHT
} align_t;
class shape : public Base {
public:
virtual void pixel(int x, int y, ColorP = WHITE);
virtual void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
virtual void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, bool = false);
virtual void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
virtual void obox(int x1, int y1, int x2, int y2, ColorP = WHITE);
virtual void obox3d(int x1, int y1, int x2, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, bool = false);
virtual void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
virtual void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
virtual void hline(int x1, int x2, int y, ColorP = WHITE);
virtual void hline3d(int x1, int x2, int y, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, bool = false);
virtual void hline(int x1, int x2, int y, ColorP, ColorP);
virtual void vline(int x, int y1, int y2, ColorP = WHITE);
virtual void vline3d(int x, int y1, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, bool = false);
virtual void vline(int x, int y1, int y2, ColorP, ColorP);
virtual void window(int x1, int y1, int x2, int y2,
const String & title = "",
ColorP titlecolor = DOS_HIGH_WHITE,
ColorP titlebackcolor = DOS_MAGENTA,
ColorP front = DOS_WHITE,
ColorP shade1 = DOS_HIGH_WHITE,
ColorP shade2 = DOS_GRAY);
virtual void text(int x, int y, const String &,
ColorP textcolor = DOS_HIGH_WHITE,
align_t align = LEFT);
virtual void text3d(int x, int y, const String &,
ColorP textcolor = DOS_BLACK,
ColorP shade1 = DOS_HIGH_WHITE,
ColorP shade2 = DOS_GRAY,
align_t align = LEFT,
bool bevel = false);
virtual void button(int x1, int y1, int x2, int y2, const String &,
bool bevel = false,
ColorP front = DOS_WHITE,
ColorP shade1 = DOS_HIGH_WHITE,
ColorP shade2 = DOS_GRAY,
ColorP round = DOS_BLACK,
ColorP textcolor = DOS_BLACK,
ColorP tshade1 = DOS_HIGH_WHITE,
ColorP tshade2 = DOS_GRAY);
private:
virtual bool Enter();
virtual void Leave(bool);
};
};
#endif
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