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#ifndef __SPRITE_H__
#define __SPRITE_H__
#include <vector>
#include <Exceptions.h>
#include <Handle.h>
#include <mcolor.h>
#include <texture.h>
namespace mogltk {
class Sprite : public Base {
public:
Sprite(Handle *, int, int);
Sprite(Uint8 *, int, int);
virtual ~Sprite();
void draw(int, int, ColorP = WHITE);
protected:
void Bind();
int GetSX();
int GetSY();
int GetPX();
int GetPY();
private:
class TexList : public Base {
public:
TexList(int);
virtual ~TexList();
Sprite * sprheader;
const texture * GetTex() const;
texture * GetTex();
static const TexList * GetHead();
const TexList * GetNext() const;
TexList * GetNext();
void Bind() const;
private:
texture * tex;
static TexList * header;
TexList * next, * prev;
};
Sprite * next, * prev;
TexList * tlist;
int sx, sy, posx, posy;
void alloc();
bool canfit(int, int, int, int) const;
bool intersect(int, int, int, int) const;
};
};
#endif
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