summaryrefslogtreecommitdiff
path: root/include/sprite.h
blob: 32ee11945339a53390298cd48c9d68c8c76ea178 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/*
 *  mogltk
 *  Copyright (C) 1999-2004 Nicolas "Pixel" Noble
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* $Id: sprite.h,v 1.15 2007-07-27 14:10:19 pixel Exp $ */

#ifndef __SPRITE_H__
#define __SPRITE_H__

#include <vector>
#include <Exceptions.h>
#include <Handle.h>
#include <mcolor.h>
#include <texture.h>

namespace mogltk {
    class Sprite : public Base {
      public:
          Sprite(Handle *, int, int) throw (GeneralException);
	  Sprite(Uint8 *, int, int);
	  virtual ~Sprite();
	virtual void draw(int, int, ColorP = WHITE, float = 1.0, float = 1.0);
 	int GetSX();
	int GetSY();
        static Sprite * Cursor;
     protected:
        void Bind();
	int GetPX();
	int GetPY();
      private:
        class TexList : public Base {
	  public:
	      TexList(int);
	      virtual ~TexList();
	    Sprite * sprheader;
	    const Texture * GetTex() const;
	    Texture * GetTex();
	    static const TexList * GetHead();
	    const TexList * GetNext() const;
	    TexList * GetNext();
	    void Bind() const;
	    SDL_Surface * GetSurface();
	  private:
	    Texture * tex;
	    static TexList * header;
	    TexList * next, * prev;
	};
	Sprite * next, * prev;
	TexList * tlist;
	int sx, sy, posx, posy;
	void alloc();
	bool canfit(int, int, int, int) const;
	bool intersect(int, int, int, int) const;
    };

};

#endif