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#ifndef __TEXTURE_H__
#define __TEXTURE_H__
#include <SDL.h>
#include <SDL_opengl.h>
#include <Handle.h>
#include <Exceptions.h>
#include <generic.h>
namespace mogltk {
class texture : public Base {
public:
texture(int = 256, int = 256, bool = false) throw (GeneralException);
texture(Handle *, bool = false) throw (GeneralException);
virtual ~texture();
SDL_Surface * GetSurface();
Uint32 * GetPixels();
static SDL_Surface * LoadNTEX(Handle * h) throw (GeneralException) ;
void Generate();
void Bind(bool = true);
GLuint GetWidth();
GLuint GetHeight();
static void Unbind(void);
void Taint(void);
private:
GLuint width, height, tex;
bool texture_allocated;
SDL_Surface * surface;
bool planar, tainted;
#ifdef TRACE_TEXTURES
static texture * header;
static texture * footer;
texture * next, * prev;
#endif
static texture * active;
};
};
#endif
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