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/*
* mogltk
* Copyright (C) 1999-2004 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: texture.h,v 1.12 2006-10-28 16:50:46 pixel Exp $ */
#ifndef __TEXTURE_H__
#define __TEXTURE_H__
#include <SDL.h>
#include <SDL_opengl.h>
#include <Handle.h>
#include <Exceptions.h>
#include <generic.h>
namespace mogltk {
class Texture : public Base {
public:
Texture(int, int, bool = false) throw (GeneralException);
Texture(Handle *, bool = false) throw (GeneralException);
Texture(int, int, int, int);
Texture(SDL_Surface *, bool = false) throw (GeneralException);
virtual ~Texture();
SDL_Surface * GetSurface();
Uint32 * GetPixels();
SDL_PixelFormat * GetFormat();
static SDL_Surface * LoadNTEX(Handle * h) throw (GeneralException) ;
void Generate();
void Bind(bool = true);
GLuint GetWidth();
GLuint GetHeight();
static void Unbind(void);
void Taint(void);
static void Taintall(void);
void DumpBMP(const String &);
String name;
private:
GLuint width, height, tex;
bool texture_allocated;
SDL_Surface * surface;
bool planar, tainted, taintable;
static Texture * header;
static Texture * footer;
Texture * next, * prev;
static Texture * active;
void recTaint(void);
};
};
#endif
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