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#include <stdarg.h>
#include "base.h"
#include "font.h"
#include "Input.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
Uint8 prescale2[4] = { 0, 85, 170, 255 }, prescale3[8] = { 0, 36, 72, 109, 145, 182, 218, 255 };
#define STRBUFSIZ 512
/*
font file format
================
off|siz|description
---+---+-------------------------------
0 | 2 | Number of entries = nbentries
2 | 1 | Flags
3 | 1 | maxX (maximum width)
4 | 1 | maxY (maximum height)
5 | 1 | base (bottom line from top)
6 | 1 | inter (size of the interline)
7 | X | char entries
7+X| Y | char map
X = (maxX * maxY + 1) * nbentries
Y = nbentries * 4
Flags:
=====
0000000R
R = RGBA (=1) or Alpha (=0)
RGBA in 1232 format:
ABBGGGRR
Each entries:
============
off|siz|description
---+---+-------------------------------
0 | 1 | True size of the entry
1 | Z | Datas
Z = maxX * maxY
Datas are stored in order X first, then Y.
Char map:
========
nbentries entries, each entry = 4 bytes = 2 uint16
off|siz|description
---+---+-------------------------------
0 | 2 | Unicode (?)
2 | 2 | Corresponding char entry
I'm not sure about my word 'Unicode'. I write this only to say it's an attempt
to make the fonts "internationals". If the "unicode" is < 255, then it should
match only one byte in the string. Otherwise, it should match two bytes.
Variables comments
==================
nbcU = number of chars on X by texture
nbcV = number of chars on Y by texture
nbcT = number of char by texture
nbT = number of textures
*/
mogltk::font::font(Handle * ffont) : textcolor(255, 255, 255, 255), shadow(0), wspace(0) {
int i;
nbentries = ffont->readU16();
flags = ffont->readU8();
maxX = ffont->readU8();
maxY = ffont->readU8();
base = ffont->readU8();
inter = ffont->readU8();
nbcU = 256 / maxX;
nbcV = 256 / maxY;
nbcT = nbcU * nbcV;
nbT = nbentries / nbcT;
if (nbentries % nbcT) {
nbT++;
}
printm(M_INFO, "Creating font texture: %i entries, flags = 0x%02x, maxX = %i, maxY = %i\n", nbentries, flags, maxX, maxY);
printm(M_INFO, "Which makes %i texture(s), with %i char by texture, %i on X, and %i on Y\n", nbT, nbcT, nbcU, nbcV);
fonttex = (texture **) malloc(nbT * sizeof(texture *));
for (i = 0; i < nbT; i++) {
fonttex[i] = alloctexture();
}
sizes = (Uint8 *) malloc(nbentries * sizeof(Uint8));
Uint8 * curtex = (Uint8 *) fonttex[0]->GetSurface()->pixels;
Uint32 curU = 0, curV = 0, curT = 0;
for (i = 0; i < nbentries; i++) {
sizes[i] = ffont->readU8();
for (int v = 0; v < maxY; v++) {
for (int u = 0; u < maxX; u++) {
Uint8 f;
f = ffont->readU8();
if (flags & 1) {
Uint8 r, g, b, a;
r = f & 3;
g = (f >> 2) & 7;
b = (f >> 5) & 3;
a = (f >> 7) & 1;
curtex[(curU + u + (curV + v) * 256) * 4 + 0] = prescale2[r];
curtex[(curU + u + (curV + v) * 256) * 4 + 1] = prescale3[g];
curtex[(curU + u + (curV + v) * 256) * 4 + 2] = prescale2[b];
curtex[(curU + u + (curV + v) * 256) * 4 + 3] = a ? 255 : 0;
} else {
curtex[(curU + u + (curV + v) * 256) * 4 + 0] = 255;
curtex[(curU + u + (curV + v) * 256) * 4 + 1] = 255;
curtex[(curU + u + (curV + v) * 256) * 4 + 2] = 255;
curtex[(curU + u + (curV + v) * 256) * 4 + 3] = f;
}
}
}
if (((curU += maxX) + maxX) > 256) {
curU = 0;
if (((curV += maxY) + maxY) > 256) {
curV = 0;
if ((curT + 1) != nbT)
curtex = (Uint8 *) fonttex[++curT]->GetSurface()->pixels;
}
}
}
corresp = (Uint16 *) malloc(nbentries * 2 * sizeof(Uint16));
for (i = 0; i < 2 * nbentries; i++) {
corresp[i] = ffont->readU16();
}
}
mogltk::font::~font() {
int i;
for (i = 0; i < nbT; i++) {
delete fonttex[i];
}
free((void *&) fonttex);
free(sizes);
}
void mogltk::font::drawentry(Uint16 entry, int x, int y, ColorP c) {
bool was2D;
int trueentry, cx, cy, px, py;
return;
#if 0
was2D = mogltk::glbase::is2D();
if (!was2D)
mogltk::glbase::Enter2DMode();
if (shadow) {
int os = shadow;
shadow = 0;
drawentry(entry, x + os, y + os, BLACK);
shadow = os;
}
y -= base;
Bind(entry / nbcT);
c.Bind();
trueentry = entry % nbcT;
cx = trueentry % nbcU;
cy = trueentry / nbcU;
px = cx * maxX;
py = cy * maxY;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2i(px , py ); glVertex2i(x , y );
glTexCoord2i(px + maxX - 1, py ); glVertex2i(x + maxX - 1, y );
glTexCoord2i(px , py + maxY - 1); glVertex2i(x , y + maxY - 1);
glTexCoord2i(px + maxX - 1, py + maxY - 1); glVertex2i(x + maxX - 1, y + maxY - 1);
glEnd();
if (!was2D)
mogltk::glbase::Leave2DMode();
#endif
}
void mogltk::font::putcursor(int x, int y) {
cx = ox = x;
cy = y;
}
void mogltk::font::putentry(Uint16 entry, ColorP c) {
drawentry(entry, cx, cy, c);
cx += sizes[entry] + wspace;
}
void mogltk::font::putchar(char ch, ColorP c) {
Uint16 * p;
int i;
for (i = 0, p = corresp; i < nbentries; i++, p++) {
if (*(p++) == ch) {
putentry(*p, c);
return;
}
}
}
int mogltk::font::getchar(char ch) const {
Uint16 * p;
int i;
for (i = 0, p = corresp; i < nbentries; i++, p++) {
if (*(p++) == ch) {
return *p;
}
}
return -1;
}
void mogltk::font::newline(void) {
cx = ox;
cy += inter;
}
int mogltk::font::printf(const ugly_string & m, va_list ap) {
char * p;
static char buffer[STRBUFSIZ + 1];
int r;
#ifdef HAVE_VSNPRINTF
r = vsnprintf(buffer, STRBUFSIZ, m.p, ap);
#else
r = vsprintf(buffer, m.p, ap);
#endif
for (p = buffer; *p; p++) {
if (*p == '\n') {
newline();
} else {
putchar(*p, textcolor);
}
}
return r;
}
int mogltk::font::printf(const ugly_string & m, ...) {
va_list ap;
int r;
va_start(ap, m);
r = printf(m, ap);
va_end(ap);
return r;
}
int mogltk::font::printf(const char * p, ...) {
ugly_string m;
va_list ap;
int r;
m.p = p;
va_start(ap, p);
r = printf(m, ap);
va_end(ap);
return r;
}
void mogltk::font::setcolor(ColorP c) {
textcolor = c;
}
void mogltk::font::setshadow(int s) {
shadow = s;
}
void mogltk::font::setwspace(int w) {
wspace = w;
}
int mogltk::font::singletextsize(const String & s) const {
unsigned int i;
int r = 0;
for (i = 0; i < s.strlen(); i++) {
r += sizes[getchar(s[i])];
}
return r;
}
mogltk::font * mogltk::SystemFont;
mogltk::texture * mogltk::font::alloctexture() {
return new mogltk::texture(256, 256);
}
void mogltk::font::Bind(int f) {
fonttex[f]->Bind();
}
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