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#include "engine.h"
#include "glbase.h"
#include "glfont.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
mogltk::glfont::glfont(Handle * ffont) : font(ffont) {
}
mogltk::glfont::~glfont() {
}
void mogltk::glfont::drawentry(Uint16 entry, int x, int y, ColorP c) {
bool was2D;
int trueentry, cx, cy, px, py;
was2D = mogltk::engine::glbase_o->is2D();
if (!was2D)
mogltk::engine::glbase_o->Enter2DMode();
if (shadow) {
int os = shadow;
shadow = 0;
drawentry(entry, x + os, y + os, BLACK);
shadow = os;
}
y -= base;
Bind(entry / nbcT);
c.Bind();
trueentry = entry % nbcT;
cx = trueentry % nbcU;
cy = trueentry / nbcU;
px = cx * maxX;
py = cy * maxY;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2i(px , py ); glVertex2i(x , y );
glTexCoord2i(px + maxX - 1, py ); glVertex2i(x + maxX - 1, y );
glTexCoord2i(px , py + maxY - 1); glVertex2i(x , y + maxY - 1);
glTexCoord2i(px + maxX - 1, py + maxY - 1); glVertex2i(x + maxX - 1, y + maxY - 1);
glEnd();
if (!was2D)
mogltk::engine::glbase_o->Leave2DMode();
}
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