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/*
 *  mogltk
 *  Copyright (C) 1999-2004 Nicolas "Pixel" Noble
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* $Id: glfont.cc,v 1.27 2007-07-27 14:10:20 pixel Exp $ */

#include "engine.h"
#include "glbase.h"
#include "glfont.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

mogltk::glfont::glfont(Handle * ffont) : Font(ffont) {
}

mogltk::glfont::~glfont() {
}

void mogltk::glfont::drawentry(Uint16 entry, int x, int y, ColorP c) {
    bool was2D;
    int trueentry, cx, cy, px, py;
    
    was2D = mogltk::engine::glbase_o->is2D();
    
    if (!was2D)
	mogltk::engine::glbase_o->Enter2DMode();
    
    if (shadow) {
	int os = shadow;
	shadow = 0;
	
	drawentry(entry, x + os, y + os, BLACK);
	
	shadow = os;
    }
    
    y -= base;
    
    Bind(entry / nbcT);
    c.Bind();
    trueentry = entry % nbcT;
    cx = trueentry % nbcU;
    cy = trueentry / nbcU;
    px = cx * maxX;
    py = cy * maxY;
    
    glBegin(GL_TRIANGLE_STRIP);
    glTexCoord2i(px           , py           ); glVertex2i(x           , y           );
    glTexCoord2i(px + maxX    , py           ); glVertex2i(x + maxX    , y           );
    glTexCoord2i(px           , py + maxY    ); glVertex2i(x           , y + maxY    );
    glTexCoord2i(px + maxX    , py + maxY    ); glVertex2i(x + maxX    , y + maxY    );
    glEnd();
    
    if (!was2D)
	mogltk::engine::glbase_o->Leave2DMode();
}