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/*
* mogltk
* Copyright (C) 1999-2004 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: glsprite.cc,v 1.12 2007-07-27 14:10:20 pixel Exp $ */
#include <SDL.h>
#include "glbase.h"
#include "glsprite.h"
#include "engine.h"
#define TEXSIZE 256
mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
}
mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
}
mogltk::glSprite::~glSprite() {
}
void mogltk::glSprite::draw(int dx, int dy, ColorP c, float sx, float sy) {
bool was2D;
if (!(was2D = mogltk::engine::glbase_o->is2D()))
mogltk::engine::glbase_o->Enter2DMode();
c.Bind();
Bind();
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2i(GetPX() , GetPY() ); glVertex2i(dx , dy );
glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(dx + GetSX() * sx, dy );
glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i(dx , dy + GetSY() * sy);
glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(dx + GetSX() * sx, dy + GetSY() * sy);
glEnd();
if (!was2D)
mogltk::engine::glbase_o->Leave2DMode();
}
void mogltk::glSprite::bindcorner(float fx, float fy) {
if (fx > 1)
fx = 1;
if (fy > 1)
fy = 1;
if (fx < 0)
fx = 0;
if (fy < 0)
fy = 0;
glTexCoord2i(GetPX() + fx * GetSX(), GetPY() + fy * GetSY());
}
void mogltk::glSprite::drawrotate(int cx, int cy, double a, ColorP c) {
bool was2D;
int sx, sy;
sx = GetSX() / 2;
sy = GetSY() / 2;
was2D = mogltk::engine::glbase_o->is2D();
if (!was2D)
mogltk::engine::glbase_o->Enter2DMode();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslated(cx, cy, 0);
glRotated(a, 0, 0, 1);
// glMatrixMode(GL_TEXTURE);
// glRotated(a, 0, 0, 1);
c.Bind();
Bind();
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2i(GetPX() , GetPY() ); glVertex2i( - sx, - sy);
glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(GetSX() - sx, - sy);
glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i( - sx, GetSY() - sy);
glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(GetSX() - sx, GetSY() - sy);
glEnd();
glPopMatrix();
if (!was2D)
mogltk::engine::glbase_o->Leave2DMode();
}
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