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#include <SDL.h>
#include "glbase.h"
#include "glsprite.h"
#include "engine.h"

#define TEXSIZE 256

mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
}

mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
}

mogltk::glSprite::~glSprite() {
}

void mogltk::glSprite::draw(int dx, int dy, ColorP c) {
    bool was2D;
    
    was2D = mogltk::engine::glbase_o->is2D();
    
    if (!was2D)
	mogltk::engine::glbase_o->Enter2DMode();
	
    c.Bind();

    Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glTexCoord2i(GetPX()              , GetPY()              ); glVertex2i(dx              , dy              );
    glTexCoord2i(GetPX() + GetSX() - 1, GetPY()              ); glVertex2i(dx + GetSX() - 1, dy              );
    glTexCoord2i(GetPX()              , GetPY() + GetSY() - 1); glVertex2i(dx              , dy + GetSY() - 1);
    glTexCoord2i(GetPX() + GetSX() - 1, GetPY() + GetSY() - 1); glVertex2i(dx + GetSX() - 1, dy + GetSY() - 1);
    glEnd();

    if (!was2D)
	mogltk::engine::glbase_o->Leave2DMode();
}