summaryrefslogtreecommitdiff
path: root/lib/glsprite.cc
blob: 44322b76bdc4323e883198ba3ad0d3d4de794ea9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
#include <SDL.h>
#include "glbase.h"
#include "glsprite.h"
#include "engine.h"

#define TEXSIZE 256

mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
}

mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
}

mogltk::glSprite::~glSprite() {
}

void mogltk::glSprite::draw(int dx, int dy, ColorP c, float sx, float sy) {
    bool was2D;
    
    if (!(was2D = mogltk::engine::glbase_o->is2D()))
	mogltk::engine::glbase_o->Enter2DMode();

    c.Bind();

    Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glTexCoord2i(GetPX()          , GetPY()          ); glVertex2i(dx               , dy               );
    glTexCoord2i(GetPX() + GetSX(), GetPY()          ); glVertex2i(dx + GetSX() * sx, dy               );
    glTexCoord2i(GetPX()          , GetPY() + GetSY()); glVertex2i(dx               , dy + GetSY() * sy);
    glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(dx + GetSX() * sx, dy + GetSY() * sy);
    glEnd();

    if (!was2D)
	mogltk::engine::glbase_o->Leave2DMode();
}

void mogltk::glSprite::bindcorner(float fx, float fy) {
    if (fx > 1)
	fx = 1;
    if (fy > 1)
	fy = 1;
    if (fx < 0)
	fx = 0;
    if (fy < 0)
	fy = 0;
    glTexCoord2i(GetPX() + fx * GetSX(), GetPY() + fy * GetSY());
}

void mogltk::glSprite::drawrotate(int cx, int cy, double a, ColorP c) {
    bool was2D;
    
    int sx, sy;
    
    sx = GetSX() / 2;
    sy = GetSY() / 2;
    
    was2D = mogltk::engine::glbase_o->is2D();
    
    if (!was2D)
	mogltk::engine::glbase_o->Enter2DMode();

    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    glTranslated(cx, cy, 0);
    glRotated(a, 0, 0, 1);
    
//    glMatrixMode(GL_TEXTURE);
//    glRotated(a, 0, 0, 1);
    
    c.Bind();

    Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glTexCoord2i(GetPX()          , GetPY()          ); glVertex2i(        - sx,         - sy);
    glTexCoord2i(GetPX() + GetSX(), GetPY()          ); glVertex2i(GetSX() - sx,         - sy);
    glTexCoord2i(GetPX()          , GetPY() + GetSY()); glVertex2i(        - sx, GetSY() - sy);
    glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(GetSX() - sx, GetSY() - sy);
    glEnd();
    
    glPopMatrix();

    if (!was2D)
	mogltk::engine::glbase_o->Leave2DMode();
}