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#include <SDL.h>
#include "glbase.h"
#include "glsprite.h"
#include "engine.h"
#define TEXSIZE 256
mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
}
mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
}
mogltk::glSprite::~glSprite() {
}
void mogltk::glSprite::draw(int dx, int dy, ColorP c) {
bool was2D;
was2D = mogltk::engine::glbase_o->is2D();
if (!was2D)
mogltk::engine::glbase_o->Enter2DMode();
printm(M_INFO, "Drawing gl Sprite at %i %i\n", dx, dy);
c.Bind();
printm(M_INFO, "Drawing sprite texture...\n");
Bind();
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2i(GetPX() , GetPY() ); glVertex2i(dx , dy );
glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(dx + GetSX(), dy );
glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i(dx , dy + GetSY());
glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(dx + GetSX(), dy + GetSY());
glEnd();
if (!was2D)
mogltk::engine::glbase_o->Leave2DMode();
}
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