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#include <SDL.h>
#include "glbase.h"
#include "glsprite.h"
#include "engine.h"

#define TEXSIZE 256

mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
}

mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
}

mogltk::glSprite::~glSprite() {
}

void mogltk::glSprite::draw(int dx, int dy, ColorP c) {
    bool was2D;
    
    was2D = mogltk::engine::glbase_o->is2D();
    
    if (!was2D)
	mogltk::engine::glbase_o->Enter2DMode();

    printm(M_INFO, "Drawing gl Sprite at %i %i\n", dx, dy);	
    c.Bind();

    printm(M_INFO, "Drawing sprite texture...\n");
    Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glTexCoord2i(GetPX()          , GetPY()          ); glVertex2i(dx          , dy          );
    glTexCoord2i(GetPX() + GetSX(), GetPY()          ); glVertex2i(dx + GetSX(), dy          );
    glTexCoord2i(GetPX()          , GetPY() + GetSY()); glVertex2i(dx          , dy + GetSY());
    glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(dx + GetSX(), dy + GetSY());
    glEnd();

    if (!was2D)
	mogltk::engine::glbase_o->Leave2DMode();
}