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#include <sys/types.h>
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_opengl.h>
#include <generic.h>
#include "gltexture.h"
#include "engine.h"
#define _(x) x
#define DEBUG 1
#ifdef TRACE_TEXTURES
mogltk::texture * mogltk::texture::header = 0;
mogltk::texture * mogltk::texture::footer = 0;
#endif
mogltk::texture * mogltk::texture::active = 0;
mogltk::texture::texture(int w, int h, bool plane) throw (GeneralException) : width(w), height(h),
texture_allocated(false), planar(plane), tainted(true) {
if ((BITCOUNT(w) != 1) || (BITCOUNT(h) != 1))
throw GeneralException(_("Size of the texture not a power of 2!"));
if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000,
0x00ff0000,
0x0000ff00,
0x000000ff
#else
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000
#endif
))) {
throw GeneralException(_("Can't create RGB Surface"));
}
#ifdef TRACE_TEXTURES
next = 0;
prev = footer;
footer = this;
if (!header) {
header = this;
}
if (prev) {
prev->next = this;
}
#endif
}
mogltk::texture::texture(Handle * h, bool plane) throw (GeneralException) :
texture_allocated(false), planar(plane), tainted(true) {
SDL_Surface * temp;
if (!(temp = IMG_Load_RW(engine::RWFromHandle(h), 1)))
throw GeneralException(_("Can't load image from Handle ") + h->GetName());
width = temp->w;
height = temp->h;
if ((BITCOUNT(width) != 1) || (BITCOUNT(height) != 1)) {
SDL_FreeSurface(temp);
throw GeneralException(_("Size of the texture not a power of 2!"));
}
if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000,
0x00ff0000,
0x0000ff00,
0x000000ff
#else
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000
#endif
))) {
SDL_FreeSurface(temp);
throw GeneralException(_("Can't create RGB Surface"));
}
SDL_BlitSurface(temp, 0, surface, 0);
SDL_FreeSurface(temp);
#ifdef TRACE_TEXTURES
next = 0;
prev = footer;
footer = this;
if (!header) {
header = this;
}
if (prev) {
prev->next = this;
}
#endif
}
mogltk::texture::~texture() {
if (surface) {
SDL_FreeSurface(surface);
}
if (texture_allocated) {
glDeleteTextures(1, &tex);
}
#ifdef TRACE_TEXTURES
if (prev) {
prev->next = next;
}
if (next) {
next->prev = prev;
}
if (this == footer) {
footer = prev;
}
if (this == header) {
header = next;
}
#endif
}
SDL_Surface * mogltk::texture::GetSurface() {
return surface;
}
void mogltk::texture::Generate() {
if (texture_allocated) {
glDeleteTextures(1, &tex);
}
glGenTextures(1, &tex);
#ifdef DEBUG
printm(M_INFO, _("Generated texture index: %i\n"), tex);
#endif
glBindTexture(GL_TEXTURE_2D, tex);
if (planar) {
#ifdef DEBUG
printm(M_INFO, _("Generating planar texture: %i\n"), tex);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
} else {
#ifdef DEBUG
printm(M_INFO, _("Generating 3D texture: %i\n"), tex);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
}
texture_allocated = true;
tainted = false;
}
void mogltk::texture::Bind(bool expand) {
if ((!texture_allocated) || tainted)
Generate();
glEnable(GL_TEXTURE_2D);
if (active == this)
return;
#ifdef DEBUG
printm(M_INFO, _("Binding texture index %i.\n"), tex);
#endif
glBindTexture(GL_TEXTURE_2D, tex);
if (expand) {
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScaled(1 / (double) width, 1 / (double) height, 1);
glMatrixMode(GL_MODELVIEW);
}
active = this;
#ifdef TRACE_TEXTURES
if (header == this)
return;
if (prev) {
prev->next = next;
}
if (next) {
next->prev = prev;
}
if (footer = this) {
footer = prev;
}
header->prev = this;
header = this;
#endif
}
GLuint mogltk::texture::GetWidth() {
return width;
}
GLuint mogltk::texture::GetHeight() {
return height;
}
void mogltk::texture::Unbind(void) {
glDisable(GL_TEXTURE_2D);
active = 0;
#ifdef DEBUG
printm(M_INFO, _("Unbinding texture.\n"));
#endif
}
void mogltk::texture::Taint(void) {
tainted = true;
}
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