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#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL.h>
#include <generic.h>
#include "gltexture.h"

#define DEBUG 1

#ifdef TRACE_TEXTURES
mogltk::texture * mogltk::texture::header = 0;
mogltk::texture * mogltk::texture::footer = 0;
#endif

mogltk::texture::texture(int w, int h, bool plane) throw (GeneralException) : width(w), height(h),
    texture_allocated(false), planar(plane), tainted(true) {
    if ((BITCOUNT(w) != 1) || (BITCOUNT(h) != 1))
	throw GeneralException("Size of the texture not a power of 2!");
    
    if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
	0xff000000,
	0x00ff0000,
	0x0000ff00,
	0x000000ff
#else
	0x000000ff,
	0x0000ff00,
	0x00ff0000,
	0xff000000
#endif
    ))) {
	throw GeneralException("Can't create RGB Surface");
    }
    
#ifdef TRACE_TEXTURES
    next = 0;
    prev = footer;
    footer = this;
    if (!header) {
	header = this;
    }
    if (prev) {
	prev->next = this;
    }
#endif
}

mogltk::texture::~texture() {
    if (surface) {
	SDL_FreeSurface(surface);
    }
    
    if (texture_allocated) {
	glDeleteTextures(1, &tex);
    }
    
#ifdef TRACE_TEXTURES
    if (prev) {
	prev->next = next;
    }
    
    if (next) {
	next->prev = prev;
    }
    
    if (this == footer) {
	footer = prev;
    }
    
    if (this == header) {
	header = next;
    }
#endif
}

SDL_Surface * mogltk::texture::GetSurface() {
    return surface;
}

void mogltk::texture::Generate() {
    if (texture_allocated) {
	glDeleteTextures(1, &tex);
    }
    
    glGenTextures(1, &tex);
#ifdef DEBUG
    printm(M_INFO, "Generated texture index: %i\n", tex);
#endif

    glBindTexture(GL_TEXTURE_2D, tex);

    if (planar) {
#ifdef DEBUG
	printm(M_INFO, "Generating planar texture: %i\n", tex);
#endif
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
    } else {
#ifdef DEBUG
	printm(M_INFO, "Generating 3D texture: %i\n", tex);
#endif
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
//	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);	
    }
    
    texture_allocated = true;
    tainted = false;
}

void mogltk::texture::Bind(bool expand) {
    if ((!texture_allocated) || tainted)
	Generate();
    glEnable(GL_TEXTURE_2D);
#ifdef DEBUG
    printm(M_INFO, "Binding texture index %i\n", tex);
#endif
    glBindTexture(GL_TEXTURE_2D, tex);
    if (expand) {
	glMatrixMode(GL_TEXTURE);
	glLoadIdentity();
	glScaled(1 / (double) width, 1 / (double) height, 1);
	glMatrixMode(GL_MODELVIEW);
    }
    
#ifdef TRACE_TEXTURES
    if (header == this)
	return;
    
    if (prev) {
	prev->next = next;
    }
    
    if (next) {
	next->prev = prev;
    }
    
    if (footer = this) {
	footer = prev;
    }
    
    header->prev = this;
    header = this;
#endif
}

GLuint mogltk::texture::GetWidth() {
    return width;
}

GLuint mogltk::texture::GetHeight() {
    return height;
}

void mogltk::texture::Unbind(void) {
    glDisable(GL_TEXTURE_2D);
}

void mogltk::texture::Taint(void) {
    tainted = true;
}