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#include <SDL.h>
#include <SDL_opengl.h>
#include "engine.h"
#include "mcolor.h"
Color mogltk::ColorP::Min(0, 0, 0, 0), mogltk::ColorP::Max = WHITE;
mogltk::ColorP::ColorP(const Color & ac) : c(ac) {
}
mogltk::ColorP::ColorP(Uint8 ar, Uint8 ag, Uint8 ab, Uint8 aa) : c(ar, ag, ab, aa) {
}
void mogltk::ColorP::Bind() {
glColor4d((double) MIN(MAX(c.R, Min.R), Max.R) / 255, (double) MIN(MAX(c.G, Min.G), Max.G) / 255, (double) MIN(MAX(c.B, Min.B), Max.B) / 255, (double) MIN(MAX(c.A, Min.A), Max.A) / 255);
}
Uint32 mogltk::ColorP::toSDL(SDL_PixelFormat * f) {
if (!f)
f = mogltk::engine::base_o->getsurface()->format;
return SDL_MapRGBA(f, MIN(MAX(c.R, Min.R), Max.R), MIN(MAX(c.G, Min.G), Max.G), MIN(MAX(c.B, Min.B), Max.B), MIN(MAX(c.A, Min.A), Max.A));
}
void mogltk::ColorP::fromSDL(Uint32 p, SDL_PixelFormat * f) {
if (!f)
f = mogltk::engine::base_o->getsurface()->format;
SDL_GetRGBA(p, f, &c.R, &c.G, &c.B, &c.A);
}
void mogltk::ColorP::Norm() {
c.R = MIN(MAX(c.R, Min.R), Max.R);
c.G = MIN(MAX(c.R, Min.G), Max.G);
c.B = MIN(MAX(c.R, Min.B), Max.B);
c.A = MIN(MAX(c.R, Min.A), Max.A);
}
bool mogltk::ColorP::operator==(const ColorP & nc) {
return c == nc.c;
}
Color * mogltk::ColorP::operator->() {
return &c;
}
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