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#include <SDL.h>
#include "engine.h"
#include "base.h"
#include "shape.h"
#include "texture.h"
#include "font.h"

#define ENTER bool flag = Enter()
#define LEAVE Leave(flag)

void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c) {
#if 0
    ENTER;
    
    c.Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glVertex2i(x1, y1);
    glVertex2i(x2 + 1, y1);
    glVertex2i(x1, y2 + 1);
    glVertex2i(x2 + 1, y2 + 1);
    glEnd();
    
    LEAVE;
#endif
}

void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
#if 0
    ENTER;

    glBegin(GL_TRIANGLE_STRIP);
    c1.Bind(); glVertex2i(x1, y1);
    c2.Bind(); glVertex2i(x2 + 1, y1);
    c3.Bind(); glVertex2i(x1, y2 + 1);
    c4.Bind(); glVertex2i(x2 + 1, y2 + 1);
    glEnd();
    
    LEAVE;
#endif
}

void mogltk::shape::hline(int x1, int x2, int y, ColorP c) {
    box(x1, y, x2, y, c);
}

void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, bool bevel) {
    ENTER;
    
    if (!bevel) {
	hline(x1, x2, y, shade2);
	hline(x1, x2, y + 1, shade1);
    } else {
	hline(x1, x2, y, shade1);
	hline(x1, x2, y + 1, shade2);
    }
    
    LEAVE;
}

void mogltk::shape::vline(int x, int y1, int y2, ColorP c) {
    box(x, y1, x, y2, c);
}

void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, bool bevel) {
    ENTER;
    
    if (!bevel) {
	vline(x, y1, y2, shade2);
	vline(x + 1, y1, y2, shade1);
    } else {
	vline(x, y1, y2, shade1);
	vline(x + 1, y1, y2, shade2);
    }
    
    LEAVE;
}

void mogltk::shape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) {
    box(x1, y, x2, y, c1, c2, c1, c2);
}

void mogltk::shape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) {
    box(x, y1, x, y2, c1, c1, c2, c2);
}

void mogltk::shape::pixel(int x, int y, ColorP c) {
    box(x, y, x, y, c);
}

void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) {
    ENTER;

    hline(x1, x2, y1, c);
    hline(x1, x2, y2, c);
    vline(x1, y1, y2, c);
    vline(x2, y1, y2, c);

    LEAVE;
}

void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
    ENTER;

    hline(x1, x2, y1, c1, c2);
    hline(x1, x2, y2, c3, c4);
    vline(x1, y1, y2, c1, c3);
    vline(x2, y1, y2, c2, c4);

    LEAVE;
}

void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) {
    tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c);
}

void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) {
    tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f));
}

void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) {
#if 0
    ENTERT;
    
    c.Bind();
    t->Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glTexCoord2i(tx1, ty1); glVertex2i(x1, y1);
    glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1);
    glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1);
    glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1);
    glEnd();
    
    LEAVE;
#endif
}

void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) {
#if 0
    ENTERT;
    
    t->Bind();
    glBegin(GL_TRIANGLE_STRIP);
    c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1);
    c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1);
    c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1);
    c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1);
    glEnd();
    
    LEAVE;
#endif
}

void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) {
#if 0
    ENTER;

    if (!bevel) {
	shade1.Bind();
    } else {
	shade2.Bind();
    }
    glBegin(GL_TRIANGLE_FAN);
    glVertex2i(x1, y1);
    glVertex2i(x2 + 1, y1);
    glVertex2i(x2 + 1 - depth, y1 + depth);
    glVertex2i(x1 + depth, y2 + 1 - depth);
    glVertex2i(x1, y2 + 1);
    glEnd();

    if (!bevel) {
	shade2.Bind();
    } else {
	shade1.Bind();
    }
    glBegin(GL_TRIANGLE_FAN);
    glVertex2i(x2 + 1, y2 + 1);
    glVertex2i(x1, y2 + 1);
    glVertex2i(x1 + depth, y2 + 1 - depth);
    glVertex2i(x2 + 1 - depth, y1 + depth);
    glVertex2i(x2 + 1, y1);
    glEnd();

    face.Bind();
    glBegin(GL_TRIANGLE_STRIP);
    glVertex2i(x1 + depth, y1 + depth);
    glVertex2i(x2 + 1 - depth, y1 + depth);
    glVertex2i(x1 + depth, y2 + 1 - depth);
    glVertex2i(x2 + 1 - depth, y2 + 1 - depth);
    glEnd();
    
    LEAVE;
#endif
}

void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, bool bevel) {
    ENTER;
    
    if (!bevel) {
	obox(x1 + 1, y1 + 1, x2, y2, shade1);
	obox(x1, y1, x2 - 1, y2 - 1, shade2);
    } else {
	obox(x1, y1, x2 - 1, y2 - 1, shade1);
	obox(x1 + 1, y1 + 1, x2, y2, shade2);
    }
    
    LEAVE;
}

void mogltk::shape::window(int x1, int y1, int x2, int y2, const String & title,
			    ColorP titlecolor, ColorP titlebackcolor,
			    ColorP front, ColorP shade1, ColorP shade2) {
    ENTER;
    
    box3d(x1, y1, x2, y2, front, shade1, shade2);
    hline3d(x1 + 2, x2 - 2, y1 + 19, shade1, shade2, 1);
    box(x1 + 2, y1 + 2, x2 - 2, y1 + 18, titlebackcolor);
    text((x1 + x2) / 2, y1 + 2, title, titlecolor, CENTER);
    
    LEAVE;
}

void mogltk::shape::text(int x, int y, const String & text, ColorP textcolor, align_t align) {
    int tsize = SystemFont->singletextsize(text);
    switch (align) {
    case LEFT:
	SystemFont->putcursor(x, y);
	break;
    case CENTER:
	SystemFont->putcursor(x - (tsize / 2), y);
	break;
    case RIGHT:
	SystemFont->putcursor(x - tsize, y);
	break;
    }
    SystemFont->setcolor(textcolor);
    SystemFont->setshadow(0);
    SystemFont->printf(text);
}

void mogltk::shape::text3d(int x, int y, const String & atext, ColorP textcolor,
			    ColorP shade1, ColorP shade2,
			    align_t align, bool bevel) {
    ENTER;
    
    SystemFont->setwspace(1);
    if (!bevel) {
        text(x - 1, y - 1, atext, shade2, align);
        text(x + 1, y + 1, atext, shade1, align);
    } else {
	text(x - 1, y - 1, atext, shade1, align);
        text(x + 1, y + 1, atext, shade2, align);
    }
    text(x, y, atext, textcolor, align);
    SystemFont->setwspace(0);

    LEAVE;
}

void mogltk::shape::button(int x1, int y1, int x2, int y2,
			    const String & atext, bool bevel,
			    ColorP front, ColorP shade1, ColorP shade2,
			    ColorP round, ColorP textcolor,
			    ColorP tshade1, ColorP tshade2) {
    ENTER;
    
    box3d(x1, y1, x2, y2, front, shade1, shade2, 2, bevel);
    hline(x1, x2, y1 - 1, round);
    hline(x1, x2, y2 + 1, round);
    vline(x1 - 1, y1, y2, round);
    vline(x2 + 1, y1, y2, round);
    pixel(x1, y1, round);
    pixel(x1, y2, round);
    pixel(x2, y1, round);
    pixel(x2, y2, round);
    text3d((x1 + x2) / 2, (y1 + y2) / 2 - 8, atext, textcolor, tshade1, tshade2, CENTER, bevel);
    
    LEAVE;
}

bool mogltk::shape::Enter() {
    if (SDL_MUSTLOCK(mogltk::engine::base_o->getsurface())) {
	SDL_LockSurface(mogltk::engine::base_o->getsurface());
	return true;
    } else {
	return false;
    }
}

void mogltk::shape::Leave(bool locked) {
    if (locked)
	SDL_UnlockSurface(mogltk::engine::base_o->getsurface());
}