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#include <sys/types.h>
#include <SDL.h>
#include <generic.h>
#include <Main.h>
#include <Input.h>
#include "glbase.h"
#include "gltexture.h"
#include "glfont.h"
#include "engine.h"
CODE_BEGINS
virtual int startup() throw (GeneralException) {
verbosity = M_INFO;
mogltk::glbase::setup();
Input * fonte = new Input("font-2.bin");
mogltk::font font(fonte);
delete fonte;
verbosity = M_INFO;
Input * pattern = new Input("pattern6.bmp");
mogltk::texture * mytex = new mogltk::texture(pattern, true);
delete pattern;
while (!mogltk::engine::quitrequested()) {
mogltk::glbase::Enter2DMode();
mytex->Bind();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0, 0, 0);
glTexCoord2i(0, 0);
glVertex2f(50, 50);
glColor3d(1, 0, 0);
glTexCoord2i(511, 0);
glVertex2f(561, 50);
glColor3d(0, 1, 0);
glTexCoord2i(0, 511);
glVertex2f(50, 561);
glColor3d(0, 0, 1);
glTexCoord2i(511, 511);
glVertex2f(561, 561);
glEnd();
mogltk::texture::Unbind();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0, 0, 0);
glVertex2f(400, 100);
glColor3d(1, 0, 0);
glVertex2f(450, 100);
glColor3d(0, 1, 0);
glVertex2f(400, 150);
glColor3d(0, 0, 1);
glVertex2f(450, 150);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
CORNFLOWERBLUE.Bind();
glVertex2f( 5, 5);
DEEPSKYBLUE.Bind();
glVertex2f(150, 5);
MIDNIGHTBLUE.Bind();
glVertex2f( 5, 80);
NAVY.Bind();
glVertex2f(150, 80);
glEnd();
font.setshadow(1);
font.putcursor(10, 30);
font.setcolor(WHITE);
font.printf(
"PixelPawa!\n"
"It works!!\n"
"I can't believe it!\n"
);
mogltk::glbase::Leave2DMode();
mogltk::glbase::Flip();
}
delete mytex;
return 0;
}
CODE_ENDS
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