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#include <SDL.h>
#include <generic.h>
#include <Main.h>
#include <Input.h>
#include "glbase.h"
#include "gltexture.h"
#include "glfont.h"
CODE_BEGINS
virtual int startup() throw (GeneralException) {
Uint8 * texture;
verbosity = M_INFO;
mogltk::glbase::setup();
Input ffont("font-2.bin");
mogltk::font font(&ffont);
verbosity = M_INFO;
mogltk::texture * mytex = new mogltk::texture(256, 256, true);
texture = (Uint8 *) mytex->GetSurface()->pixels;
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
int r = random() % 256;
texture[(x + y * 256) * 4 + 0] = r;
texture[(x + y * 256) * 4 + 1] = r;
texture[(x + y * 256) * 4 + 2] = r;
texture[(x + y * 256) * 4 + 3] = 255;
}
}
SDL_Surface * s;
if (!(s = SDL_LoadBMP("pattern6.bmp"))) {
throw GeneralException("Error: could not load texture.");
}
SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL);
/*
for (int y = 0; y < 256; y += 2) {
for (int x = 0; x < 256; x += 2) {
texture[(x + y * 256) * 4 + 0] = 0;
texture[(x + y * 256) * 4 + 1] = 0;
texture[(x + y * 256) * 4 + 2] = 255;
texture[(x + y * 256) * 4 + 3] = 0;
}
}
*/
mogltk::glbase::Enter2DMode();
mytex->Bind();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0, 0, 0);
glTexCoord2i(0, 0);
glVertex2f(50, 50);
glColor3d(1, 0, 0);
glTexCoord2i(511, 0);
glVertex2f(561, 50);
glColor3d(0, 1, 0);
glTexCoord2i(0, 511);
glVertex2f(50, 561);
glColor3d(0, 0, 1);
glTexCoord2i(511, 511);
glVertex2f(561, 561);
glEnd();
mogltk::texture::Unbind();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0, 0, 0);
glVertex2f(400, 100);
glColor3d(1, 0, 0);
glVertex2f(450, 100);
glColor3d(0, 1, 0);
glVertex2f(400, 150);
glColor3d(0, 0, 1);
glVertex2f(450, 150);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
CORNFLOWERBLUE.Bind();
glVertex2f( 5, 5);
DEEPSKYBLUE.Bind();
glVertex2f(150, 5);
MIDNIGHTBLUE.Bind();
glVertex2f( 5, 80);
NAVY.Bind();
glVertex2f(150, 80);
glEnd();
font.setshadow(1);
font.putcursor(10, 30);
font.setcolor(WHITE);
font.printf("PixelPawa!\n");
font.printf("It works!!\n");
font.printf("I can't believe it!\n");
mogltk::glbase::Leave2DMode();
mogltk::glbase::Flip();
// sleep(15);
getchar();
delete mytex;
return 0;
}
CODE_ENDS
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