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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-11 05:13:56 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-11 05:13:56 +0200
commitae870140e14e2f517d5a1107faf9d8f8ee71d1f6 (patch)
treedc975008fbfbdc7edee7c2e14d4e69d41cce48b5
parent480c90b6b986a3bbd129b1554422845b63fa4984 (diff)
More fixes.
-rw-r--r--cards.tex66
1 files changed, 33 insertions, 33 deletions
diff --git a/cards.tex b/cards.tex
index ce01f16..ee4cbc8 100644
--- a/cards.tex
+++ b/cards.tex
@@ -90,7 +90,7 @@ move can only happen if it takes a piece.
}{\ET}{\iWR}
\card{Regency}{
-You are making your King disappear from the board for your othe next turn. Before
+You are making your King disappear from the board for the duration of your opponent's turn. Before
your next turn, you will have to place him back, by putting it on any square
on the side of the board.
}{\ET}{\iWK}
@@ -104,7 +104,7 @@ This move may take another piece.
\card{Scrying}{
Write down on a piece of paper your guess of which piece your opponent is
-going to play. If you are right, then his move is cancelled, and he will
+going to play. If you are right, his move is cancelled, and he will
forfeit his turn.
}{\ET}
@@ -116,7 +116,7 @@ King is in check.
\card{Apartheid}{
Remove from the board all Black Pawns located on a white square, and all White
Pawns located on a black square.
-}{\ET}{\iMP}
+}{\ET}{\iWP\iWP\iBP\iBP}
\card{Rewind}{
Put a piece of your opponent back to a square it could've started at the
@@ -160,7 +160,7 @@ game, any piece exitting this square can do so as a Bishop.
}{\ET}{\iBoard}
\card{Trash can}{
-Discard any card marked with \CE that is currently in effect in the game.
+Discard any card marked with \CE\ that is currently in effect in the game.
}{\ET}
\card{\CE Respect}{
@@ -197,12 +197,12 @@ it was placed. If he is wrong, the piece will be forfeit.
}{\ET}{\iBA}
\card{Cheerleaders}{
-Move two of your Pawns in the same diagonal move, without taking any opponent
-piece.
+Move two of your Pawns in the same diagonal move, without taking any piece
+from your opponent.
}{\ET}{\iWP\iWP}
\card{Depression}{
-Remove one of your opponent's Pawn whose all surrounding squares are empty.
+Remove one Pawn of your opponent whose all surrounding squares are empty.
}{\ET}{\iBP}
\card{Disintegrate}{
@@ -244,8 +244,8 @@ it is taken, or your opponent's King is in check.
Move a Pawn of your opponent one or two squares back.
}{\ET}{\iBP}
-\card{Carb}{
-One of your Pawn becomes a Crab. The Crab moves in diagonal, forward or
+\card{Crab}{
+Mark one of your Pawns to become a Crab. The Crab moves in diagonal, forward or
backward, as a Bishop, but only one square. Should it arrive on the last row,
it will be promoted, as a normal Pawn.
}{\ET}{\iWP}
@@ -260,28 +260,28 @@ checkmate.
\card{Zombies}{
Each opponent puts back two previously captured Pawns on the second row, one
after the other, starting with your opponent.
-}{\ET}{\iWP\iWB\iBP\iBP}
+}{\ET}{\iWP\iWP\iBP\iBP}
\card{\CE Flood}{
The board is reduced to the smallest possible rectangle containing all of the
pieces currently on the board.
}{\ET}{\iBoard}
-\card{\CE Diggers}{
+\card{\CE Wormhole}{
Mark any two squares of the board. These are now connected, and any piece standing
on them can, instead of their normal move, go to the other one.
}{\ET}{\iBoard}
\card{\CE Poison}{
-Mark one of your pieces to become poisoned. If an opponent piece takes it, both
+Mark one of your pieces to become poisoned. If a piece of your opponent takes it, both
are removed from the board.
}{\ET}{\iWA}
\card{A-Bomb}{
As long as it didn't take any piece, the piece you just moved explodes. It is
then removed from the board, as well as all the pieces located on its eight
-surrounding squares.
-}{\ET}{\inoK}
+surrounding squares. The King is not affected.
+}{\ET}{\iMA\inoK}
\card{\CE Omertà}{
The next player to say the name of a piece, except the King, has to forfeit
@@ -290,7 +290,7 @@ continues its effect. This card is discarded once its effect triggers.
}{\ET}{\iMA}
\card{Exile}{
-You can put one of your opponent's piece (except the King) in one empty square
+You can choose one piece of your oppoent (except the King) and put it in one empty square
located at the four corners of the board. Your opponent won't be able to move
this piece next turn.
}{\ET}{\inoK\iBA}
@@ -332,7 +332,7 @@ to move at his next turn.
\card{Jenga}{
If you can keep this card balanced on your King for at least 5 seconds, you
-will be able to either take a previously taken piece back, and put it on an
+will be able to either choose a previously taken piece back, and put it on an
empty square of your choice, or play another turn.
}{\ET}
@@ -354,9 +354,9 @@ color on the board.
}{\ET}
\card{Encore}{
-Take back one of your previously taken piece (except the Queen), and put it
+Choose one of your previously taken pieces (except the Queen), and put it
on an empty square where it could've started at the beginning of the game.
-}{\ET}
+}{\ET}{\iWA}
\card{Cannibalism}{
Take one of your pieces with another one of your own.
@@ -373,7 +373,7 @@ stays immediately behind it.
}{\TR}{\iWP}
\card{Leapfrog}{
-Move any your piece, following its usual movement rules, but only by hopping
+Move any your pieces, following its usual movement rules, but only by jumping
over your own pieces. You cannot take a piece using this move.
}{\TR}{\iWA}
@@ -384,7 +384,7 @@ cannot fuse.
}{\TR}{\iWA}
\card{Prayer}{
-Move any of your piece as if it was a Bishop. You cannot take a piece with this
+Move any of your pieces as if it was a Bishop. You cannot take a piece with this
move.
}{\TR}{\iWA}
@@ -395,7 +395,7 @@ a piece using this move.
\card{Double}{
Move simultaneously two pieces of the same type - two Bishops, two Knights,
-two Rooks or two Pawns - using their normal moving rule.
+two Rooks or two Pawns - using their normal moving rules.
}{\TR}{\iWB\iWN\iWR\iWP}
\card{Traitor}{
@@ -405,14 +405,14 @@ a piece of your opponent while doing this move.
\card{Courting}{
Move one of your Knights on an empty square surrounding your Queen.
-}{\TR}{\iBN}
+}{\TR}{\iWN}
\card{Vendetta}{
Swap one of your Pawns with one of your Bishops, Knights or Rooks.
-}{\TR}{\iWB\iWN\iWR\iWP}
+}{\TR}{\iWB\iWN\iWR\SW\iWP}
\card{Back up}{
-One of your Pawns takes an opponent's piece by moving backwards, but still on
+One of your Pawns takes a piece of your opponent by moving backwards, but still on
one diagonal square.
}{\TR}{\iWP}
@@ -422,7 +422,7 @@ pieces in diagonal. However, you don't take the pieces you have jumped over.
}{\TR}{\iWP}
\card{Cohabitation}{
-Move one of your pieces on the same square of one of your other pieces. If your
+Move one of your pieces on the same square as one of your other pieces. If your
opponent lands on this square, both pieces are taken.
}{\TR}{\iWA}
@@ -491,9 +491,9 @@ linked.\\
}{\BT}{\iBoard}
\card{Airborne}{
-Put back one of your previously taken Pawns into one of the four squares in
+Choose one of your previously taken Pawns and put it on one of the four squares in
the middle of the board, as long as it is empty.
-}{\TR}{\iWN}
+}{\TR}{\iWB}
\card{Chameleon}{
Move one of your pieces (except a Pawn) in the same manner than the piece
@@ -501,7 +501,7 @@ your opponent just moved. This move cannot take a piece of your opponent.
}{\TR}{\iWA}
\card{Push}{
-One of your Pawn moves into the occupied square in front of it, effectivelly
+Move one of your Pawns into the occupied square in front of it, effectivelly
pushing that piece into the next square. If that square is also occupied,
that piece is also pushed, and so on and so forth. If a piece is pushed
outside the boundaries of the board, it is removed from the game.
@@ -509,7 +509,7 @@ outside the boundaries of the board, it is removed from the game.
\card{Zealot}{
If one of your Bishops is able to take more than one piece of your opponent,
-you may play this card. Your Bishop will make itself explode in four parts,
+you may play this card. Your Bishop will explode in four parts,
each of them going in diagonal, to take pieces from your opponent. Your Bishop
is then removed from the game.
}{\TR}{\iWB}
@@ -521,7 +521,7 @@ square in front of them.
\card{Sacrifice}{
If one of your Knights is able to take more than one piece of your opponent,
-you may play this card. Your Knight will make itself explode in eight parts,
+you may play this card. Your Knight will explode in eight parts,
each of them landing in its potential movement destination, to take pieces
from your opponent. Your Knight is then removed from the game.
}{\TR}{\iWN}
@@ -532,7 +532,7 @@ to an empty square on the side of the board.
}{\TR}{\iWA}
\card{Fantoche}{
-If your King is in check, you can play this card. Swap one of your King with
+If your King is in check, you can play this card. Swap your King with
one of your Pawns.
}{\TR}{\iWK\SW\iWP}
@@ -555,14 +555,14 @@ it reached the side of the board, or one of your pieces.
}{\TR}{\iWQ\iWB\iWR}
\card{Voodoo}{
-If your King is in check, or even checkmate, then you may play this card. Take
+If your King is in check, or even checkmate, then you may play this card. Choose
one piece your opponent previously took, and put it between your King and the
menacing piece.
}{\TR}{\iWK}
\card{Foursquare}{
If three of the four corners of the board are occupied by a piece, then you may
-play this card. Move one of your piece in the remaining free corner.
+play this card. Move one of your pieces in the remaining free corner.
}{\TR}{\iWA}
\card{Home}{