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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-14 09:01:25 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-14 09:09:31 +0200
commitfe5a95aa9c46e2aec3c9fa2f024a0a47f93e16b6 (patch)
treede973f7610168911f9e62cce52a086103951d34d
parent321bb24a9fad1639b1361b541baf6b30b8703165 (diff)
Sorting cards, and fixing a few things.
-rw-r--r--cards.tex898
1 files changed, 458 insertions, 440 deletions
diff --git a/cards.tex b/cards.tex
index a527ef9..39cee90 100644
--- a/cards.tex
+++ b/cards.tex
@@ -22,7 +22,7 @@
% .. any time cards
-\card{Sensitive}{
+\card{Crybaby}{
If your opponent says or does something that seems offensive to you, play this
card and remove one of his Pawns.
}{You can play this card at any time.}
@@ -31,7 +31,7 @@ card and remove one of his Pawns.
Discard all the cards in your hand, and draw five new cards.
}{You can play this card at any time.}
-% .. silly cards
+% .. silly / misc continuous effect cards
\card{\CE Respect}{
As soon as this card starts its effect, any player making negative comments
about the card game immediately looses a Pawn, choosen by his opponent.
@@ -40,7 +40,7 @@ about the card game immediately looses a Pawn, choosen by his opponent.
\card{\CE Omertà}{
The next player to say the name of a piece, except the King, has to forfeit
a piece of this type. If he no longer has a piece of this type, the card
-continues its effect. This card is discarded once its effect triggers.
+continues its effect. This card is discarded once it triggers.
}{\ET}{\iMA}
\card{\CE Starving}{
@@ -65,17 +65,22 @@ new color. Note that the notion of turn is tied to the player, and not to the
color on the board.
}{\ET}
+\card{\CE Pass}{
+When you play this card, you pass your turn. Later during the game, after
+another of your turns, you may trigger this card, and play again.
+}{\TR}
+
% .. bombs
\card{\CE Trap}{
While playing this card, write down on a piece of paper the location of one
-empty square, or occupied by one of your pieces. As soon as an opposite piece
+square, either empty, or occupied by one of your pieces. As soon as an opposite piece
lands on that square, a bomb explodes and the piece is removed from the
board. If it's the King, the bomb explodes but the King is unaffected.
}{\ET}{\iBoard\inoK}
\card{\CE Attentat}{
While playing this card, write down on a piece of paper the location of one
-empty square, or occupied by one of your pieces. As soon as an opposite piece
+square, either empty, or occupied by one of your pieces. As soon as an opposite piece
lands on that square, a bomb explodes and the piece is removed from the
board. If it's the King, the bomb explodes but the King is unaffected.
}{\ET}{\iBoard\inoK}
@@ -98,25 +103,25 @@ already naturally jumping above obstacles.
}{\ET}{\iBoard}
\card{\CE Black hole}{
-Chose one empty square of the board to be removed permanently until the end of
+Mark one empty square of the board to be removed from
the game. No piece will be able to stop on it or pass over it.
}{\ET}{\iBoard}
\card{\CE Wormhole}{
Mark any two squares of the board. These are now connected, and any piece standing
-on them can, instead of their normal move, go to the other one.
+on them can, instead of doing a normal move, go to the other square
}{\ET}{\iBoard}
-% .. card markers
+% .. piece changers
\card{\CE Neutrality}{
-Mark an opposing piece (except the King or Queens) to become a neutral one. A
+Mark a piece of your opponent (except the King or Queens) to become a neutral one. A
neutral piece can be used by both players, and can take pieces from both
players.
}{\ET}{\iBA\inoK}
\card{\CE Inception}{
-One of your opponent's pieces falls deep asleep, and cannot move anymore, until
-it is taken, or your opponent's King is in check.
+One of the pieces of your opponent falls deep asleep, and cannot move anymore, until
+it is taken, or the King of your opponent is in check.
}{\ET}{\iBA}
\card{\CE Peace}{
@@ -127,7 +132,7 @@ the King in check.
\card{\CE Magnetism}{
One of your pieces becomes a magnet. From now on, any piece located on one of
-its eight surrounding squares will be stuck.
+its eight surrounding squares will be stuck there and won't be able to move.
}{\ET}{\iWA}
\card{\CE Poison}{
@@ -136,14 +141,14 @@ are removed from the board.
}{\ET}{\iWA}
\card{\CE Coup d'État}{
-Your King becomes a mere Prince. It will moves as usual, but becomes a normal
+Your King becomes a mere Prince. It will move as usual, but is now a normal
piece, able to be taken by your opponent. Another of your Pawns, Bishops or
Knights takes the throne. This piece is the one your opponent will have to
checkmate.
}{\ET}{\iWK\iWB\iWN\iWP}
\card{\CE Stand-in}{
-If the start square of your King is empty, you can spawn another King there.
+If the starting square of your King is empty, you can spawn another King there.
From now on, you can end a turn with one of your King to be in check, and you
can even have it being taken. This card's effect lasts until you have only
one King left.
@@ -155,14 +160,32 @@ the game). The resulting piece can now move as any of the two pieces. The King
cannot fuse.
}{\TR}{\iWA}
-% .. swappers
+\card{\CE Crab}{
+Mark one of your Pawns to become a Crab. The Crab moves in diagonal, forward or
+backward, as a Bishop, but only one square. Should it arrive on the last row,
+it will be promoted, as a normal Pawn.
+}{\ET}{\iWP}
+
+\card{\CE Kangaroo}{
+Mark any Knight to become a Kangaroo. The Kangaroo moves as a
+Knight, but twice. The first move has to end on an empty square. The
+Kangaroo cannot stop after its first move.
+}{\ET}{\iMN}
+
+\card{\CE Camel}{
+Mark any Knight to become a Camel. Like a Knight, a Camel can jump over any
+obstacle. But instead of moving in a $2\uparrow 1\rightarrow$ pattern,
+a Camel moves in a $3\uparrow 2\rightarrow$ pattern.
+}{\ET}{\iMN}
+
+% .. black <--> white swappers
\card{Official visit}{
Swap your King with your opponent's, as long as it doesn't cause any of them to
be in check.
}{\ET}{\iWK\SW\iBK}
\card{Good friends}{
-Swap one of your Queen with one of your opponent's.
+Swap one of your Queens with one of your opponent's.
}{\TR}{\iWQ\SW\iBQ}
\card{Conversion}{
@@ -177,6 +200,7 @@ Swap one of your Knights with one of your opponent's.
Swap one of your Rooks with one of your opponent's.
}{\ET}{\iWR\SW\iBR}
+% .. white <--> white swappers
\card{Chivalry}{
Swap one of your Bishop with one of your Knights.
}{\ET}{\iWB\SW\iWN}
@@ -189,6 +213,7 @@ Swap one of your Bishops with one of your Rooks.
Swap one of your Knights with one of your Rooks.
}{\ET}{\iWN\SW\iWR}
+% .. black <--> black swappers
\card{Religulous}{
Swap a Knight of your opponent with one of his Bishops.
}{\ET}{\iBB\SW\iBN}
@@ -201,248 +226,173 @@ Swap one of your opponent's Bishops with one of his Rooks.
Swap one of your opponent's Knight with one of his Rooks.
}{\ET}{\iBN\SW\iBR}
-% Unsorted
-\card{Jumper}{
-One of your Rooks can, at the end of its move, continue on its line for two
-more squares by jumping over one piece, be it yours or your opponent's. This
-move can only happen if it takes a piece.
-}{\ET}{\iWR}
-
-\card{Regency}{
-You are making your King disappear from the board for the duration of your opponent's turn. Before
-your next turn, you will have to place him back, by putting it on any square
-on the side of the board.
-}{\ET}{\iWK}
-
-\card{Tango}{
-Move any of your pieces by doing the same exact move you just did (same
-direction, same distance), as long as the move is valid. For example, no
-other piece should be in the path, except when reproducing Knight moves.
-This move may take another piece.
-}{\ET}{\iWA}
-
-\card{Scrying}{
-Write down on a piece of paper your guess of which piece your opponent is
-going to play. If you are right, his move is cancelled, and he will
-forfeit his turn.
-}{\ET}
-
-\card{Apartheid}{
-Remove from the board all Black Pawns located on a white square, and all White
-Pawns located on a black square.
-}{\ET}{\iWP\iWP\iBP\iBP}
-
-\card{Rewind}{
-Put a piece of your opponent back to a square it could've started at the
-beginning of the game, as long as this square is empty.
-}{\ET}{\iBA}
-
-\card{Ambition}{
-Replace one of your Pawns by any piece your opponent may have taken from you,
-except the Queen.
-}{\ET}{\iWP}
-
-\card{Shield}{
-Your opponent cannot take the piece you just moved this turn.
-}{\ET}
-
-\card{Chronometer}{
-Your opponent has 15 seconds to play his next turn. Past this time, he will
-forfeit his turn.
-}{\ET}
-
-\card{Trash can}{
-Discard any card marked with \CE\ that is currently in effect in the game.
-}{\ET}
-
-\card{Kangaroo}{
-Transform one Knight on the board into a Kangaroo. The Kangaroo moves as a
-Knight, but twice. The first move has to end up on an empty square. The
-Kangaroo cannot stop after its first move.
-}{\ET}{\iMN}
+% .. black movers
+\card{Phase shift}{
+Temporarily remove a piece out of the board for the duration of your turn. Put
+this piece back where it was after your turn, meaning you can pass through that
+square with any of your pieces, but you cannot stay on it.
+}{\BT}
-\card{Princess}{
-If you no longer have a Queen, and its starting square is empty, spawn a
-Princess there. A Princess moves in eight directions, as a Queen, but only for
-one or two squares.
-}{\ET}{\iWQ}
+\card{Olé!}{
+If your opponent wants to take one of your pieces with a Queen, a Bishop or a
+Rook, and he doesn't have any piece behind yours, you may play this
+card. The piece he meant to take is unharmed, and his piece continues forward,
+until it takes another one of your pieces, stops next to one of his pieces, or falls
+out of the board, in which case it is removed from the board.
+}{\OT}{\iBQ\iBB\iBR}
-\card{Kidnapping}{
-Your opponent turns his head for 10 seconds, and you take one of his pieces.
-He then has 10 seconds to figure out which piece you took, and on which square
-it was placed. If he is wrong, the piece will be forfeit.
-}{\ET}{\iBA}
+\card{Icy road}{
+If your opponent moved a Queen, a Bishop or a Rook without taking any of your
+pieces, you may play this card. Continue moving his piece in its direction,
+until it takes one of your pieces, stops next to one of his pieces, or falls
+out of the board, in which case it is removed from the board.
+}{\AT}{\iBQ\iBB\iBR}
-\card{Cheerleaders}{
-Move two of your Pawns in the same diagonal move, without taking any piece
-from your opponent.
-}{\ET}{\iWP\iWP}
+\card{Mercy}{
+If your opponent wants to take one of your Pawns with a Queen, a Bishop or a Rook,
+you may play this card. The opposing piece doesn't take your Pawn, and stops its move
+just before your Pawn.
+}{\OT}{\iBQ\iBB\iBR}
-\card{Depression}{
-Remove one Pawn of your opponent whose all surrounding squares are empty.
-}{\ET}{\iBP}
+% .. white movers
+\card{Private jet}{
+Move your King to any free square of the board.
+}{\TR}{\iWK}
-\card{Disintegrate}{
-Remove one of your own pieces from the board.
-}{\ET}{\iWA}
+\card{Fantoche}{
+If your King is in check, you may play this card. Swap your King with
+one of your Pawns.
+}{\TR}{\iWK\SW\iWP}
-\card{Vampire}{
-The piece you just moved and took another piece becomes a piece of that type.
-}{\ET}{\iWA}
+\card{Castlerock}{
+If your King and one of your Rooks are on the same line, and there's only empty
+squares between them, you may play this card. Move your King and your Rook as
+if you were castling them: first move your King next to the Rook, then move
+the Rook on the opposite side of the King.
+}{\TR}{\iWK\iWR}
-\card{Round Robin}{
-Rotate the board 90 degrees in the direction you want. Pawns are still moving
-towards their opponent. Any Pawn on the last row automatically gets promoted,
-and any Pawn on the second row can now move two squares.
-}{\ET}{\iBoard}
+\card{Darling}{
+Either move your King on a free square surrounding your Queen, or move your
+Queen on a free square surrounding your King.
+}{\TR}{\iWK\iWQ}
-\card{Schisme}{
-Any Bishop which can freely move one square horizontally or vertically without
-taking any piece has to do so. Your opponent moves his Bishops first.
-}{\ET}{\iWB\iWB\iBB\iBB}
+\card{Courting}{
+Move one of your Knights on an empty square surrounding your Queen.
+}{\TR}{\iWN}
-\card{Provocation}{
-During his turn, your opponent has to take one of your pieces. If he cannot, he
-will forfeit his turn.
-}{\ET}
+\card{Favorite}{
+Move any of your pieces (except Pawns) the same way as a Queen. You cannot take
+a piece with this move.
+}{\TR}{\iWA}
-\card{Boo!}{
-Move a Pawn of your opponent one or two squares back.
-}{\ET}{\iBP}
+\card{Faith}{
+If you just moved a Bishop without taking any piece, you may play this card.
+Play this Bishop again.
+}{\ET}{\iWB}
-\card{Crab}{
-Mark one of your Pawns to become a Crab. The Crab moves in diagonal, forward or
-backward, as a Bishop, but only one square. Should it arrive on the last row,
-it will be promoted, as a normal Pawn.
-}{\ET}{\iWP}
+\card{Prayer}{
+Move any of your pieces as if it was a Bishop. You cannot take a piece with this
+move.
+}{\TR}{\iWA}
-\card{Zombies}{
-Each opponent puts back two previously captured Pawns on the second row, one
-after the other, starting with your opponent.
-}{\ET}{\iWP\iWP\iBP\iBP}
+\card{Derby}{
+If you just moved a Knight without taking any piece, you may play this card.
+Play this Knight again.
+}{\ET}{\iWN}
-\card{A-Bomb}{
-As long as it didn't take any piece, the piece you just moved explodes. It is
-then removed from the board, as well as all the pieces located on its eight
-surrounding squares. The King is not affected.
-}{\ET}{\iMA\inoK}
+\card{Dub}{
+Move any of your pieces as if it was a Knight. You cannot take a piece with
+this move.
+}{\TR}{\iWA}
-\card{Exile}{
-You can choose one piece of your oppoent (except the King) and put it in one empty square
-located at the four corners of the board. Your opponent won't be able to move
-this piece next turn.
-}{\ET}{\inoK\iBA}
+\card{Pegasus}{
+Move one of your Knights on any free square of the board of opposite color of
+the one it is currently standing on.
+}{\TR}{\iWN}
-\card{Quadrille}{
-All pieces on the squares in all four corners of the board move 90 degrees in
-the direction of your choice. Since the moves are simultaneous, no piece is
-being taken.
-}{\ET}{\iMA}
+\card{Rookie's luck}{
+If you just moved a Rook without taking any piece, you may play this card. Play
+this Rook again.
+}{\ET}{\iWR}
-\card{Laser}{
-One of your Queens, Bishops or Rooks shoots a laser in any of its usual moving
-direction. Any piece on the path of the laser, friendy or not, is destoyed and
-removed from the board. Kings are not affected, but they don't stop the ray.
-}{\ET}{\iWQ\iWB\iWR\inoK}
+\card{Double}{
+Move two pieces of the same type - two Bishops, two Knights,
+two Rooks or two Pawns - using their normal moving rules.
+}{\TR}{\iWB\iWN\iWR\iWP}
-\card{Camel}{
-Mark any Knight to become a Camel. Like a Knight, a Camel can jump over any
-obstacle. But instead of moving in a $2\uparrow 1\rightarrow$ pattern,
-a Camel moves in a $3\uparrow 2\rightarrow$ pattern.
-}{\ET}{\iMN}
+\card{Bulldozer}{
+Move one of your Queens, Bishops or Rooks using its normal movement rules, but
+by taking all the pieces of your opponent in its path. Your piece only stops when
+it reached the side of the board or one of your pieces.
+}{\TR}{\iWQ\iWB\iWR}
-\card{Diktat}{
-Choose which kind of piece (except King or Queen) that your opponent will have
-to move at his next turn.
-}{\ET}{\iBA\inoK}
+\card{Jumper}{
+One of your Rooks can, at the end of its move, continue on its line for two
+more squares by jumping over one piece, be it yours or your opponent's. This
+move can only happen if it takes a piece.
+}{\ET}{\iWR}
-\card{Jenga}{
-If you can keep this card balanced on your King for at least 5 seconds, you
-will be able to either choose a previously taken piece back, and put it on an
-empty square of your choice, or play another turn.
-}{\ET}
+\card{Banzai!}{
+Move one of your Pawns three squares ahead. Your opponent will not be able to
+take it \textit{en passant}.
+}{\TR}{\iWP}
-\card{Paladin}{
-Choose one Knight on the board to become religious. It will now move like a
-Bishop.
-}{\ET}{\iMN}
+\card{Breakthrough}{
+One of your Pawns takes a piece by moving straight forward.
+}{\TR}{\iWP}
-\card{Seniority}{
-If you have only one or two Pawns left on the board, you can use this card to
-promote them into a piece of your choice, Queen excepted.
-}{\ET}{\iWP}
+\card{Scouts}{
+Move two of your Pawns two squares in front of them.
+}{\TR}{\iWP\iWP}
-\card{Encore}{
-Choose one of your previously taken pieces (except the Queen), and put it
-on an empty square where it could've started at the beginning of the game.
-}{\ET}{\iWA}
+\card{Charge!}{
+Move as many of your Pawns as you want one square forward, as long as they have a free
+square in front of them.
+}{\TR}{\iWP\iWP\iWP\iWP}
-\card{Cannibalism}{
-Take one of your pieces with another one of your own.
-}{\TR}{\iWA}
+\card{Push}{
+Move one of your Pawns into the occupied square in front of it, effectivelly
+pushing that piece into the next square. If that square is also occupied,
+that piece is also pushed, and so on and so forth. If a piece is pushed
+outside the boundaries of the board, it is removed from the game.
+}{\TR}{\iWP}
\card{Modesty}{
Move any of your pieces as if it was a Pawn. If you move a piece this way on
-the last row, you can promote it as a Pawn.
+the last row, you can promote it.
}{\TR}{\iWA}
-\card{Trailer}{
-Move a Pawn, without taking any piece, and pull the piece behind it, so it
-stays immediately behind it.
-}{\TR}{\iWP}
-
-\card{Leapfrog}{
-Move any your pieces, following its usual movement rules, but only by jumping
-over your own pieces. You cannot take a piece using this move.
-}{\TR}{\iWA}
-
-\card{Prayer}{
-Move any of your pieces as if it was a Bishop. You cannot take a piece with this
-move.
-}{\TR}{\iWA}
-
-\card{Favorite}{
-Move any of your pieces (except Pawns) the same way as a Queen. You cannot take
-a piece using this move.
+\card{Chameleon}{
+Move one of your pieces (except a Pawn) in the same manner than the piece
+your opponent just moved. This move cannot take a piece with this move.
}{\TR}{\iWA}
-\card{Double}{
-Move simultaneously two pieces of the same type - two Bishops, two Knights,
-two Rooks or two Pawns - using their normal moving rules.
-}{\TR}{\iWB\iWN\iWR\iWP}
-
-\card{Corruption}{
-Move a piece of your opponent using its normal movement rules. You cannot take
-a piece of your opponent while doing this move.
-}{\TR}{\iBA}
-
-\card{Courting}{
-Move one of your Knights on an empty square surrounding your Queen.
-}{\TR}{\iWN}
-
-\card{Vendetta}{
-Swap one of your Pawns with one of your Bishops, Knights or Rooks.
-}{\TR}{\iWB\iWN\iWR\SW\iWP}
+\card{Checkers}{
+Move one of your Pawns as if you were playing checkers, by jumping over any
+pieces in diagonal. However, unlike checkers, you don't take the pieces you
+have jumped over.
+}{\TR}{\iWP}
\card{Back up}{
One of your Pawns takes a piece of your opponent by moving backwards, but still on
-one diagonal square.
+a diagonal square.
}{\TR}{\iWP}
-\card{Checkers}{
-Move one of your Pawns as if you were playing checkers, by jumping over any
-pieces in diagonal. However, you don't take the pieces you have jumped over.
+\card{Trailer}{
+Move a Pawn, without taking any piece, and pull the piece behind it, so it
+stays immediately behind it.
}{\TR}{\iWP}
-\card{Cohabitation}{
-Move one of your pieces on the same square as one of your other pieces. If your
-opponent lands on this square, both pieces are taken.
-}{\TR}{\iWA}
+\card{Cheerleaders}{
+Move two of your Pawns in the same diagonal move, without taking any piece
+from your opponent.
+}{\ET}{\iWP\iWP}
-\card{Mortar}{
-If you take a piece during your turn, you may play this card and put your piece
-back where it was at the beginning of your turn.
-}{\ET}{\iWA}
+\card{Serial killer}{
+If you just took a piece using a Pawn, you may play this card. Continue moving
+this Pawn in the same direction, as long as it can continue taking pieces from
+your opponent.
+}{\ET}{\iWP}
\newcommand{\sN}{
\begin{tikzpicture}[y=0.80pt, x=0.80pt, xscale=0.2, yscale=-0.2, inner sep=0pt, outer sep=0pt]
@@ -503,304 +453,372 @@ linked.\\
\end{tikzpicture}
}{\BT}{\iBoard}
-\card{Airborne}{
-Choose one of your previously taken Pawns and put it on one of the four squares in
-the middle of the board, as long as it is empty.
+\card{Pomppufiilis}{
+Move one of your Bishops by making it bounce on the sides of the board.
}{\TR}{\iWB}
-\card{Chameleon}{
-Move one of your pieces (except a Pawn) in the same manner than the piece
-your opponent just moved. This move cannot take a piece of your opponent.
+\card{Leapfrog}{
+Move any your pieces, following its usual movement rules, but only by jumping
+over your own pieces. You cannot take a piece with this move.
}{\TR}{\iWA}
-\card{Push}{
-Move one of your Pawns into the occupied square in front of it, effectivelly
-pushing that piece into the next square. If that square is also occupied,
-that piece is also pushed, and so on and so forth. If a piece is pushed
-outside the boundaries of the board, it is removed from the game.
-}{\TR}{\iWP}
-
-\card{Zealot}{
-If one of your Bishops is able to take more than one piece of your opponent,
-you may play this card. Your Bishop will explode in four parts,
-each of them going in diagonal, to take pieces from your opponent. Your Bishop
-is then removed from the game.
-}{\TR}{\iWB}
-
-\card{Charge!}{
-Move any number of your Pawns one square forward, as long as they have a free
-square in front of them.
-}{\TR}{\iWP\iWP\iWP\iWP}
-
-\card{Sacrifice}{
-If one of your Knights is able to take more than one piece of your opponent,
-you may play this card. Your Knight will explode in eight parts,
-each of them landing in its potential movement destination, to take pieces
-from your opponent. Your Knight is then removed from the game.
-}{\TR}{\iWN}
+\card{Tango}{
+Move any of your pieces by doing the same exact move you just did (same
+direction, same distance), as long as the move is valid. For example, no
+other piece should be in the path, except when reproducing Knight moves.
+This move may take another piece.
+}{\ET}{\iWA}
-\card{Periphery}{
-Move one of your pieces (except a Pawn) from a square on the side of the board
-to an empty square on the side of the board.
+\card{Rock'n'Roll}{
+If your opponent has no piece on your first row, then you can rearrange all of
+the pieces there as you see fit.
}{\TR}{\iWA}
-\card{Fantoche}{
-If your King is in check, you may play this card. Swap your King with
-one of your Pawns.
-}{\TR}{\iWK\SW\iWP}
-
-\card{Scouts}{
-Move two of your Pawns two squares in front of them.
-}{\TR}{\iWP\iWP}
-
-\card{Breakthrough}{
-One of your Pawns takes a piece by moving straight forward.
-}{\TR}{\iWP}
-
-\card{Pomppufiilis}{
-Move one of your Bishops by making it bounce on the sides of the board.
-}{\TR}{\iWB}
-
-\card{Bulldozer}{
-Move one of your Queens, Bishops or Rooks using its natural movement rules, but
-by taking all the opponent's pieces in its path. Your piece only stops when
-it reached the side of the board, or one of your pieces.
-}{\TR}{\iWQ\iWB\iWR}
-
-\card{Voodoo}{
-If your King is in check, or even checkmate, then you may play this card. Choose
-one piece your opponent previously took, and put it between your King and the
-menacing piece.
-}{\TR}{\iWK}
+\card{Home}{
+Move one of your pieces (except Pawns) on a square it could've been at the
+beginning of the game. This move may take a piece of your opponent.
+}{\TR}{\iWA}
\card{Foursquare}{
If three of the four corners of the board are occupied by a piece, then you may
play this card. Move one of your pieces in the remaining free corner.
}{\TR}{\iWA}
-\card{Home}{
-Move one of your pieces (except Pawns) on a square it could've been at the
-beginning of the game. This move may take a piece of your opponent.
+\card{Periphery}{
+Move one of your pieces (except a Pawn) from a square on the first or last column or row
+to an empty square on the first or last column or row.
}{\TR}{\iWA}
-\card{Private jet}{
-Move your King to any free square of the board.
-}{\TR}{\iWK}
+\card{Mortar}{
+If you take a piece during your turn, you may play this card and put your piece
+back where it was at the beginning of your turn.
+}{\ET}{\iWA}
-\card{Darling}{
-Either move your King on a free square surrounding your Queen, or move your
-Queen on a free square surrounding your King.
-}{\TR}{\iWK\iWQ}
+\card{Cohabitation}{
+Move one of your pieces on the same square as one of your other pieces. If your
+opponent lands on this square, both pieces are taken.
+}{\TR}{\iWA}
-\card{Castlerock}{
-If your King and one of your Rooks are on the same line, and there's only empty
-squares between them, you may play this card. Move your King and your Rook as
-if you were castling them: first move your King next to the Rook, then move
-the Rook on the opposite side of the King.
-}{\TR}{\iWK\iWR}
+\card{Vendetta}{
+Swap one of your Pawns with one of your Bishops, Knights or Rooks.
+}{\TR}{\iWB\iWN\iWR\SW\iWP}
+
+% .. black movers
+\card{Nearsighted}{
+If your opponent just moved a Bishop, a Rook, or a Queen, you can play this
+card. Roll his move back to the square that piece came from, but one,
+effectively turning that move into a one-square move.
+}{\AT}{\iBQ\iBB\iBR}
\card{Inquisition}{
Instead of moving one of your pieces, move one of your opponent's Bishops, and
take one of his own pieces.
}{\TR}{\iBB}
-\card{Pegasus}{
-Move one of your Knights on any free square of the board of opposite color of
-the one it is currently standing on.
-}{\TR}{\iWN}
-
-\card{Dub}{
-Move any of your pieces as if it was a Knight. You cannot take a piece of your
-opponent with this move.
-}{\TR}{\iWA}
-
-\card{Banzai!}{
-Move one of your Pawns three squares ahead. Your opponent will not be able to
-take it \textit{en passant}.
-}{\TR}{\iWP}
-
-\card{Rock'n'Roll}{
-If your opponent has no piece on your first row, then you can rearrange all of
-its pieces as you see fit.
-}{\TR}{\iWA}
+\card{Stampede}{
+If your opponent just moved a Knight, you can play this card. Cancel this last
+move, and move the same Knight yourself. This move can take any piece, be it
+yours or your opponent's.
+}{\AT}{\iBN}
\card{Solid Snake}{
Swap one, two or three of your Pawns with Pawns of your opponent.
}{\TR}{\iWP\iWP\iBP\iBP}
-\card{Custom duty}{
-If your opponent's last move cross the border between his side of the board and
-yours, then you may play this card. Your opponent needs to pay a tax by
-removing the Pawn of his choice, or undo his move and forfeit his turn.
-}{\AT}{\iBP}
+\card{Diktat}{
+Choose which kind of piece (except King or Queen) that your opponent will have
+to move at his next turn.
+}{\ET}{\iBA\inoK}
-\card{Fodder}{
-If your opponent just took one of your pieces, and you still have Pawns, you
-can play this card. Choose one of your Pawns, and replace it with the piece
-your opponent just took.
-}{\AT}{\iWP}
+\card{Corruption}{
+Move a piece of your opponent using its normal movement rules. You cannot take
+a piece with this move.
+}{\TR}{\iBA}
-\card{Duel}{
-Play this card if your opponent took one of your pieces. Challenge your
-opponent to a duel involving randomness of your choice, be it rolling a dice,
-flipping a coin, playing roshambo, or anything you like. If you win, you may
-place your piece back on its square, and remove your opponent's piece.
-}{\AT}
+\card{Quadrille}{
+All pieces on the squares in all four corners of the board move 90 degrees in
+the direction of your choice. Since the moves are simultaneous, no piece is
+being taken.
+}{\ET}{\iMA}
-\card{Repealed}{
-The move your opponent just did is cancelled. He has to play another move.
-}{\AT}
+\card{Exile}{
+You can choose one piece of your oppoent (except the King) and put it on one of the empty square
+located at the four corners of the board. Your opponent won't be able to move
+this piece next turn.
+}{\ET}{\inoK\iBA}
-\card{Cancelled}{
-The move your opponent just did is cancelled. He has to play another move.
-}{\AT}
+\card{Boo!}{
+Move a Pawn of your opponent one or two squares back, as long as the path is
+clear, and the destination square is empty.
+}{\ET}{\iBP}
-\card{Abolished}{
-The move your opponent just did is cancelled. He has to play another move.
-}{\AT}
+\card{Schisme}{
+Any Bishop which can freely move one square horizontally or vertically without
+taking any piece has to do so. Your opponent moves his Bishops first.
+}{\ET}{\iWB\iWB\iBB\iBB}
+\card{Rewind}{
+Put a piece of your opponent back to a square it could've started at the
+beginning of the game, as long as this square is empty.
+}{\ET}{\iBA}
+
+% .. white adders
\card{Dalai Lama}{
If your opponent just took one of your pieces, you can play this card. Put the
-piece back on one of its possible starting squares, as long as it's empty.
+piece back on one of its possible starting squares, as long as it is empty.
}{\AT}
-\card{Stampede}{
-If your opponent just moved a Knight, you can play this card. Cancel this last
-move, and move the same Knight yourself. This move can take any piece, be it
-yours or your opponent's.
-}{\AT}{\iBK}
+\card{Voodoo}{
+If your King is in check, or even checkmate, then you may play this card. Choose
+one piece your opponent previously took, and put it between your King and the
+menacing piece.
+}{\TR}{\iWK}
-\card{Foggy}{
-If your opponent just moved a Bishop, a Rook, or a Queen, you can play this
-card. Roll his move back to the square that piece came from, but one,
-effectively rendering that turn a one-square move.
-}{\AT}{\iBQ\iBB\iBR}
+\card{Encore}{
+Choose one of your previously taken pieces (except the Queen), and put it
+on an empty square where it could've started at the beginning of the game.
+}{\ET}{\iWA}
+
+\card{Airborne}{
+Choose one of your previously taken Pawns and put it on one of the four squares in
+the middle of the board, as long as it is empty.
+}{\TR}{\iWP}
+
+\card{Jenga}{
+If you can keep this card balanced on your King for at least 5 seconds, you
+will be able to either choose a previously taken piece and put it on an
+empty square of your choice, or play another turn.
+}{\ET}
+
+\card{Zombies}{
+Each opponent puts back two previously captured Pawns on their second row, one
+after the other, starting with your opponent.
+}{\ET}{\iWP\iWP\iBP\iBP}
+
+\card{Princess}{
+If you no longer have a Queen, and its starting square is empty, spawn a
+Princess there. A Princess moves in eight directions, as a Queen, but only for
+one or two squares.
+}{\ET}{\iWQ}
+
+\card{Ambition}{
+Replace one of your Pawns by any piece your opponent may have taken from you,
+except the Queen.
+}{\ET}{\iWP}
+% .. transformers
+\card{Meritorious}{
+If you just moved a Pawn on your sixth row, you may play this card. Promote that
+Pawn into the piece of your choice.
+}{\ET}{\iWP}
+
+\card{Seniority}{
+If you have only one or two Pawns left on the board, you can use this card to
+promote them into a piece of your choice, Queen excepted.
+}{\ET}{\iWP}
+
+\card{Paladin}{
+Choose one Knight on the board to become religious. It will now move like a
+Bishop.
+}{\ET}{\iMN}
+
+\card{Judas}{
+If your opponent just put your King in check, even mate, then you can play this
+card. The piece that put your King in check changes color.
+}{\AT}
+
+\card{Shapeshifter}{
+The piece you just moved and took another piece becomes a piece of that type.
+}{\ET}{\iWA}
+
+% .. takers
\card{Retaliation}{
If your opponent just took one of your pieces (except a Pawn), you can play
this card. Remove one Pawn of your opponent.
}{\AT}{\iBP}
-\card{Veto}{
-If your opponent just put your King in check, even mate, then you can play this
-card. Cancel the move your opponent just did. He will not do another move in
-replacement.
-}{\AT}
+\card{Ninja}{
+If your opponent wants to take one of your pieces, you may play this card. Take
+your opponent's attacking piece, and let yours stay in place.
+}{\OT}{\iBA}
-\card{Peeker}{
-If your opponent just took one of your pieces (except a Pawn), you can play
-this card. Look at the cards from the deck, and choose one card, that you put
-in your hand.
-}{\AT}
+\card{Traitor}{
+If there is a Pawn located closer to you than your opponent, then you may play
+this card, and change this Pawn's color.
+}{\BT}{\iBP}
-\card{Judas}{
-If your opponent just put your King in check, even mate, then you can play this
-card. The piece that puts your King in check changes color.
+\card{Custom duty}{
+If the last move of your opponent crossed the border between the fourth and fifth
+row, then you may play this card. Your opponent needs to pay a tax by
+removing the Pawn of his choice, or undo his move and forfeit his turn.
+}{\AT}{\iBP}
+
+\card{Depression}{
+Remove one Pawn of your opponent which all surrounding squares are empty.
+}{\ET}{\iBP}
+
+\card{Apartheid}{
+Remove from the board all Black Pawns located on a white square, and all White
+Pawns located on a black square.
+}{\ET}{\iWP\iWP\iBP\iBP}
+
+\card{Zealot}{
+If one of your Bishops is able to take more than one piece of your opponent,
+you may play this card. Your Bishop will explode in four parts,
+each of them going in diagonal, to take pieces from your opponent. Your Bishop
+is then removed from the game.
+}{\TR}{\iWB}
+
+\card{Sacrifice}{
+If one of your Knights is able to take more than one piece of your opponent,
+you may play this card. Your Knight will explode in eight parts,
+each of them landing in a potential movement destination, to take pieces
+from your opponent. Your Knight is then removed from the game.
+}{\TR}{\iWN}
+
+\card{Kidnapping}{
+Your opponent turns his head for 10 seconds, and you take one of his pieces.
+He then has 10 seconds to figure out which piece you took, and on which square
+it was placed. If he is wrong, the piece will be forfeit.
+}{\ET}{\iBA}
+
+\card{Laser}{
+One of your Queens, Bishops or Rooks shoots a laser in any of its usual moving
+direction. Any piece on the path of the laser, friendy or not, is destoyed and
+removed from the board. Kings are not affected, but they don't stop the ray.
+}{\ET}{\iWQ\iWB\iWR\inoK}
+
+\card{A-Bomb}{
+As long as it didn't take any piece, the piece you just moved explodes. It is
+then removed from the board, as well as all the pieces located on its eight
+surrounding squares. The King is not affected.
+}{\ET}{\iMA\inoK}
+
+\card{Duel}{
+Play this card if your opponent took one of your pieces. Challenge your
+opponent to a duel of your choice, as long as it involves randomness. For example, rolling a dice,
+flipping a coin, playing roshambo, or anything you like. If you win, you may
+place your piece back on its square, and remove the piece of your opponent from the game.
}{\AT}
+% .. cancellers
\card{Nope}{
-This card cancels any card at the moment it is played.
+This card cancels any card at the moment it is played, and before it starts its
+effect.
}{\OC}
\card{Niet}{
-This card cancels any card at the moment it is played.
+This card cancels any card at the moment it is played, and before it starts its
+effect.
}{\OC}
\card{No}{
-This card cancels any card at the moment it is played.
+This card cancels any card at the moment it is played, and before it starts its
+effect.
}{\OC}
\card{Negative}{
-This card cancels any card at the moment it is played.
+This card cancels any card at the moment it is played, and before it starts its
+effect.
}{\OC}
-\card{Serial killer}{
-If you just took a piece using a Pawn, you may play this card. Continue moving
-this Pawn in the same direction, as long as it can continue taking pieces from
-your opponent.
-}{\ET}{\iWP}
-
-\card{Meritorious}{
-If you just moved a Pawn on the sixth row, you may play this card. Promote that
-Pawn into the piece of your choice.
-}{\ET}{\iWP}
-
-\card{Rookie's Luck}{
-If you just moved a Rook without taking any piece, you may play this card. Play
-this Rook again.
-}{\ET}{\iWR}
-
-\card{Derby}{
-If you just moved a Knight without taking any piece, you may play this card.
-Play this Knight again.
-}{\ET}{\iWN}
+\card{Veto}{
+If your opponent just put your King in check, even mate, then you can play this
+card. Cancel the move your opponent just did. He will not do another move in
+replacement.
+}{\AT}
-\card{Faith}{
-If you just moved a Bishop without taking any piece, you may play this card.
-Play this Bishop again.
-}{\ET}{\iWB}
+\card{Repealed}{
+The move your opponent just did is cancelled. He has to play a different move.
+}{\AT}
-\card{Olé!}{
-If your opponent wants to take one of your pieces with a Queen, a Bishop or a
-Rook, and your opponent doesn't have any piece behind yours, you may play this
-card. The piece he meant to take is unharmed, and his piece continues forward,
-until it takes another one of your pieces, stops on one of his pieces, or falls
-out of the board, in which case it is removed from the board.
-}{\OT}{\iBQ\iBB\iBR}
+\card{Cancelled}{
+The move your opponent just did is cancelled. He has to play a different move.
+}{\AT}
-\card{Have mercy}{
-If your opponent wants to take one of your Pawns with a Queen, Bishop or Rook,
-you may play this card. The opposing piece doesn't take your Pawn, and stops
-just before your Pawn.
-}{\OT}{\iBQ\iBB\iBR}
+\card{Abolished}{
+The move your opponent just did is cancelled. He has to play a different move.
+}{\AT}
-\card{Icy road}{
-If your opponent moved a Queen, Bishop or Rook without taking any of your
-pieces, you may play this card. Continue moving his piece in its direction,
-until it takes one of your pieces, stops next to one of his pieces, or falls
-out of the board, in which case it is removed from the board.
-}{\AT}{\iBQ\iBB\iBR}
+% .. white-takers
+\card{Cannibalism}{
+Take one of your pieces with another one of your own.
+}{\TR}{\iWA}
-\card{Traitor}{
-If there is a Pawn located closed to you than your opponent, then you may play
-this card, and change this Pawn's color.
-}{\BT}{\iBP}
+\card{Disintegrate}{
+Remove one of your own pieces from the board.
+}{\ET}{\iWA}
-\card{Phase shift}{
-Temporarily remove a piece out of the board for the duration of your turn. Put
-this piece back where it was after your turn, meaning you can pass through that
-square with any of your pieces, but you can't stay on it.
-}{\BT}
+\card{Provocation}{
+During his incoming turn, your opponent has to take one of your pieces. If he cannot, he
+will forfeit his turn.
+}{\ET}
-\card{Ingerence}{
-Ask the closest non-player to play the next two turns, as he wishes, except
-the Kings.
-}{\BT}{\inoK}
+\card{Fodder}{
+If your opponent just took one of your pieces, and you still have Pawns, you
+can play this card. Choose one of your Pawns, and swap it with the piece
+your opponent just took.
+}{\AT}{\iWP\SW\iWA}
-\card{Swap}{
-Swap your hand with your opponent. He will draw one card to replace this one.
-}{\BT}
+% .. card modifiers
+\card{Vulture}{
+Take the card your opponent just played, and put it in your hand, replacing
+this one.
+}{\OC}
\card{Flush}{
You play all the cards from your hand this turn. You will draw five new cards
afterward.
}{\BT}
-\card{\CE Pass}{
-When you play this card, you pass your turn. Later during the game, after
-another of your turns, you may trigger this card, and play again.
-}{\TR}
+\card{Swap}{
+Swap your hand with your opponent. He will draw one card to replace this one.
+}{\BT}
-\card{Vulture}{
-Take the card our opponent just played, and put it in your hand, replacing
-this one.
-}{\OC}
+\card{Peeker}{
+If your opponent just took one of your pieces (except a Pawn), you can play
+this card. Look at the cards from the deck, and choose one card, that you put
+in your hand.
+}{\AT}
\card{Mirror}{
This card will reproduce the effect of the last card played by your opponent.
}{\OC}
-\card{Ninja}{
-If your opponent wants to take one of your pieces, you may play this card. Take
-your opponent's attacking piece, and let yours stay in place.
-}{\OT}{\iBA}
+\card{Trash can}{
+Discard any card marked with \CE\ that is currently in effect in the game.
+}{\ET}
+
+% .. misc
+\card{Chronometer}{
+Your opponent has 15 seconds to play his next turn. Past this time, he will
+forfeit his turn.
+}{\ET}
+
+\card{Ingerence}{
+Ask the closest non-player to play the next two turns, as he wishes, except
+the Kings.
+}{\BT}{\inoK}
+
+\card{Shield}{
+Your opponent cannot take the piece you just moved this turn.
+}{\ET}
+
+\card{Scrying}{
+Write down on a piece of paper your guess of which piece your opponent is
+going to play. If you are right, his move is cancelled, and he will
+forfeit his turn.
+}{\ET}
+
+\card{Regency}{
+You are making your King disappear from the board for the duration of your opponent's turn. Before
+your next turn, you will have to place him back, by putting it on any square
+on first or last column or row of the board.
+}{\ET}{\iWK}
+
+\card{Round Robin}{
+Rotate the board 90 degrees in the direction you want. Pawns are still moving
+towards their opponent. Any Pawn on the last row automatically gets promoted,
+and any Pawn on the second row can now move two squares.
+}{\ET}{\iBoard}
+