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authorpixel <pixel>2004-11-27 21:44:50 +0000
committerpixel <pixel>2004-11-27 21:44:50 +0000
commit1ae229afb9bff4a3636c08632032b509e1e80ec4 (patch)
tree9a78b288fcff587617d5174d8e74b7bdd6d41aa3 /include/texture.h
parent70b1a3c1c6b7f33b3af777bedaa784e34ef81719 (diff)
Large dos2unix commit...
Diffstat (limited to 'include/texture.h')
-rw-r--r--include/texture.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/include/texture.h b/include/texture.h
index 8bff668..ceaacd1 100644
--- a/include/texture.h
+++ b/include/texture.h
@@ -1,63 +1,63 @@
-/*
- * mogltk
- * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* $Id: texture.h,v 1.7 2004-07-15 14:21:30 pixel Exp $ */
-
-#ifndef __TEXTURE_H__
-#define __TEXTURE_H__
-
-#include <SDL.h>
-#include <SDL_opengl.h>
-#include <Handle.h>
-#include <Exceptions.h>
-#include <generic.h>
-
-namespace mogltk {
- class texture : public Base {
- public:
- texture(int, int, bool = false) throw (GeneralException);
- texture(Handle *, bool = false) throw (GeneralException);
- texture(int, int, int, int);
- virtual ~texture();
- SDL_Surface * GetSurface();
- Uint32 * GetPixels();
- SDL_PixelFormat * GetFormat();
- static SDL_Surface * LoadNTEX(Handle * h) throw (GeneralException) ;
- void Generate();
- void Bind(bool = true);
- GLuint GetWidth();
- GLuint GetHeight();
- static void Unbind(void);
- void Taint(void);
- static void Taintall(void);
- void DumpBMP(const String &);
- private:
- GLuint width, height, tex;
- bool texture_allocated;
- SDL_Surface * surface;
- bool planar, tainted, taintable;
- static texture * header;
- static texture * footer;
- texture * next, * prev;
- static texture * active;
- void recTaint(void);
- };
-};
-
-#endif
+/*
+ * mogltk
+ * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* $Id: texture.h,v 1.8 2004-11-27 21:44:50 pixel Exp $ */
+
+#ifndef __TEXTURE_H__
+#define __TEXTURE_H__
+
+#include <SDL.h>
+#include <SDL_opengl.h>
+#include <Handle.h>
+#include <Exceptions.h>
+#include <generic.h>
+
+namespace mogltk {
+ class texture : public Base {
+ public:
+ texture(int, int, bool = false) throw (GeneralException);
+ texture(Handle *, bool = false) throw (GeneralException);
+ texture(int, int, int, int);
+ virtual ~texture();
+ SDL_Surface * GetSurface();
+ Uint32 * GetPixels();
+ SDL_PixelFormat * GetFormat();
+ static SDL_Surface * LoadNTEX(Handle * h) throw (GeneralException) ;
+ void Generate();
+ void Bind(bool = true);
+ GLuint GetWidth();
+ GLuint GetHeight();
+ static void Unbind(void);
+ void Taint(void);
+ static void Taintall(void);
+ void DumpBMP(const String &);
+ private:
+ GLuint width, height, tex;
+ bool texture_allocated;
+ SDL_Surface * surface;
+ bool planar, tainted, taintable;
+ static texture * header;
+ static texture * footer;
+ texture * next, * prev;
+ static texture * active;
+ void recTaint(void);
+ };
+};
+
+#endif