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authorpixel <pixel>2006-02-02 17:29:04 +0000
committerpixel <pixel>2006-02-02 17:29:04 +0000
commit58d8064ce2beb470ed36ea6bf4b0ac5bed8d0079 (patch)
tree48356a8dd0edaf6c902947746272658f934c7fc1 /include/texture.h
parentc3b798273403e6dc80245d43d3ae75be5e48946c (diff)
Having a better texture tainting solution, which will hopefully avoid texture mess when going fullscreen.
Diffstat (limited to 'include/texture.h')
-rw-r--r--include/texture.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/include/texture.h b/include/texture.h
index 879adce..228f016 100644
--- a/include/texture.h
+++ b/include/texture.h
@@ -17,7 +17,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-/* $Id: texture.h,v 1.10 2006-01-31 17:02:39 pixel Exp $ */
+/* $Id: texture.h,v 1.11 2006-02-02 17:29:04 pixel Exp $ */
#ifndef __TEXTURE_H__
#define __TEXTURE_H__
@@ -48,6 +48,9 @@ namespace mogltk {
void Taint(void);
static void Taintall(void);
void DumpBMP(const String &);
+
+ String name;
+
private:
GLuint width, height, tex;
bool texture_allocated;