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authorpixel <pixel>2004-11-27 21:44:50 +0000
committerpixel <pixel>2004-11-27 21:44:50 +0000
commit1ae229afb9bff4a3636c08632032b509e1e80ec4 (patch)
tree9a78b288fcff587617d5174d8e74b7bdd6d41aa3 /lib/glsprite.cc
parent70b1a3c1c6b7f33b3af777bedaa784e34ef81719 (diff)
Large dos2unix commit...
Diffstat (limited to 'lib/glsprite.cc')
-rw-r--r--lib/glsprite.cc210
1 files changed, 105 insertions, 105 deletions
diff --git a/lib/glsprite.cc b/lib/glsprite.cc
index 0a98149..7091ca3 100644
--- a/lib/glsprite.cc
+++ b/lib/glsprite.cc
@@ -1,105 +1,105 @@
-/*
- * mogltk
- * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* $Id: glsprite.cc,v 1.9 2004-07-15 14:21:31 pixel Exp $ */
-
-#include <SDL.h>
-#include "glbase.h"
-#include "glsprite.h"
-#include "engine.h"
-
-#define TEXSIZE 256
-
-mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
-}
-
-mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
-}
-
-mogltk::glSprite::~glSprite() {
-}
-
-void mogltk::glSprite::draw(int dx, int dy, ColorP c, float sx, float sy) {
- bool was2D;
-
- if (!(was2D = mogltk::engine::glbase_o->is2D()))
- mogltk::engine::glbase_o->Enter2DMode();
-
- c.Bind();
-
- Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(GetPX() , GetPY() ); glVertex2i(dx , dy );
- glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(dx + GetSX() * sx, dy );
- glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i(dx , dy + GetSY() * sy);
- glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(dx + GetSX() * sx, dy + GetSY() * sy);
- glEnd();
-
- if (!was2D)
- mogltk::engine::glbase_o->Leave2DMode();
-}
-
-void mogltk::glSprite::bindcorner(float fx, float fy) {
- if (fx > 1)
- fx = 1;
- if (fy > 1)
- fy = 1;
- if (fx < 0)
- fx = 0;
- if (fy < 0)
- fy = 0;
- glTexCoord2i(GetPX() + fx * GetSX(), GetPY() + fy * GetSY());
-}
-
-void mogltk::glSprite::drawrotate(int cx, int cy, double a, ColorP c) {
- bool was2D;
-
- int sx, sy;
-
- sx = GetSX() / 2;
- sy = GetSY() / 2;
-
- was2D = mogltk::engine::glbase_o->is2D();
-
- if (!was2D)
- mogltk::engine::glbase_o->Enter2DMode();
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glTranslated(cx, cy, 0);
- glRotated(a, 0, 0, 1);
-
-// glMatrixMode(GL_TEXTURE);
-// glRotated(a, 0, 0, 1);
-
- c.Bind();
-
- Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(GetPX() , GetPY() ); glVertex2i( - sx, - sy);
- glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(GetSX() - sx, - sy);
- glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i( - sx, GetSY() - sy);
- glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(GetSX() - sx, GetSY() - sy);
- glEnd();
-
- glPopMatrix();
-
- if (!was2D)
- mogltk::engine::glbase_o->Leave2DMode();
-}
+/*
+ * mogltk
+ * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* $Id: glsprite.cc,v 1.10 2004-11-27 21:44:53 pixel Exp $ */
+
+#include <SDL.h>
+#include "glbase.h"
+#include "glsprite.h"
+#include "engine.h"
+
+#define TEXSIZE 256
+
+mogltk::glSprite::glSprite(Handle * h, int asx, int asy) : Sprite(h, asx, asy) {
+}
+
+mogltk::glSprite::glSprite(Uint8 * p, int asx, int asy) : Sprite(p, asx, asy) {
+}
+
+mogltk::glSprite::~glSprite() {
+}
+
+void mogltk::glSprite::draw(int dx, int dy, ColorP c, float sx, float sy) {
+ bool was2D;
+
+ if (!(was2D = mogltk::engine::glbase_o->is2D()))
+ mogltk::engine::glbase_o->Enter2DMode();
+
+ c.Bind();
+
+ Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glTexCoord2i(GetPX() , GetPY() ); glVertex2i(dx , dy );
+ glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(dx + GetSX() * sx, dy );
+ glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i(dx , dy + GetSY() * sy);
+ glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(dx + GetSX() * sx, dy + GetSY() * sy);
+ glEnd();
+
+ if (!was2D)
+ mogltk::engine::glbase_o->Leave2DMode();
+}
+
+void mogltk::glSprite::bindcorner(float fx, float fy) {
+ if (fx > 1)
+ fx = 1;
+ if (fy > 1)
+ fy = 1;
+ if (fx < 0)
+ fx = 0;
+ if (fy < 0)
+ fy = 0;
+ glTexCoord2i(GetPX() + fx * GetSX(), GetPY() + fy * GetSY());
+}
+
+void mogltk::glSprite::drawrotate(int cx, int cy, double a, ColorP c) {
+ bool was2D;
+
+ int sx, sy;
+
+ sx = GetSX() / 2;
+ sy = GetSY() / 2;
+
+ was2D = mogltk::engine::glbase_o->is2D();
+
+ if (!was2D)
+ mogltk::engine::glbase_o->Enter2DMode();
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glTranslated(cx, cy, 0);
+ glRotated(a, 0, 0, 1);
+
+// glMatrixMode(GL_TEXTURE);
+// glRotated(a, 0, 0, 1);
+
+ c.Bind();
+
+ Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glTexCoord2i(GetPX() , GetPY() ); glVertex2i( - sx, - sy);
+ glTexCoord2i(GetPX() + GetSX(), GetPY() ); glVertex2i(GetSX() - sx, - sy);
+ glTexCoord2i(GetPX() , GetPY() + GetSY()); glVertex2i( - sx, GetSY() - sy);
+ glTexCoord2i(GetPX() + GetSX(), GetPY() + GetSY()); glVertex2i(GetSX() - sx, GetSY() - sy);
+ glEnd();
+
+ glPopMatrix();
+
+ if (!was2D)
+ mogltk::engine::glbase_o->Leave2DMode();
+}