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authorpixel <pixel>2004-11-27 21:44:50 +0000
committerpixel <pixel>2004-11-27 21:44:50 +0000
commit1ae229afb9bff4a3636c08632032b509e1e80ec4 (patch)
tree9a78b288fcff587617d5174d8e74b7bdd6d41aa3 /lib/texture.cc
parent70b1a3c1c6b7f33b3af777bedaa784e34ef81719 (diff)
Large dos2unix commit...
Diffstat (limited to 'lib/texture.cc')
-rw-r--r--lib/texture.cc722
1 files changed, 361 insertions, 361 deletions
diff --git a/lib/texture.cc b/lib/texture.cc
index 8303910..ea504ab 100644
--- a/lib/texture.cc
+++ b/lib/texture.cc
@@ -1,361 +1,361 @@
-/*
- * mogltk
- * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* $Id: texture.cc,v 1.9 2004-07-15 14:21:31 pixel Exp $ */
-
-#include <sys/types.h>
-#include <SDL.h>
-#include <SDL_opengl.h>
-#include <generic.h>
-#include "texture.h"
-#include "engine.h"
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-#include "gettext.h"
-
-#define DEBUG 1
-
-mogltk::texture * mogltk::texture::header = 0;
-mogltk::texture * mogltk::texture::footer = 0;
-
-mogltk::texture * mogltk::texture::active = 0;
-
-mogltk::texture::texture(int w, int h, bool plane) throw (GeneralException) : width(w), height(h),
- texture_allocated(false), planar(plane), tainted(true), taintable(true) {
- if ((!ISPOT(w)) || (!ISPOT(h)))
- throw GeneralException(_("Size of the texture not a power of 2!"));
-
- if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- 0xff000000,
- 0x00ff0000,
- 0x0000ff00,
- 0x000000ff
-#else
- 0x000000ff,
- 0x0000ff00,
- 0x00ff0000,
- 0xff000000
-#endif
- ))) {
- throw GeneralException(_("Can't create RGB Surface"));
- }
-
- SDL_FillRect(surface, 0, 0);
-
- next = 0;
- prev = footer;
- footer = this;
- if (!header) {
- header = this;
- }
- if (prev) {
- prev->next = this;
- }
-}
-
-mogltk::texture::texture(Handle * h, bool plane) throw (GeneralException) :
- texture_allocated(false), planar(plane), tainted(true), taintable(true) {
-
- SDL_Surface * temp;
-
- temp = LoadNTEX(h);
- width = temp->w;
- height = temp->h;
-
-#ifdef DEBUG
- printm(M_INFO, "Creating texture from file: size %ix%i\n", height, width);
-#endif
-
- if ((!ISPOT(width)) || (!ISPOT(height))) {
- SDL_FreeSurface(temp);
- throw GeneralException(_("Size of the texture not a power of 2!"));
- }
-
- SDL_PixelFormat f;
-
- f.palette = 0;
- f.BitsPerPixel = 32;
- f.BytesPerPixel = 4;
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- f.Amask = 0x000000ff;
- f.Bmask = 0x0000ff00;
- f.Gmask = 0x00ff0000;
- f.Rmask = 0xff000000;
- f.Ashift = 0;
- f.Bshift = 8;
- f.Gshift = 16;
- f.Rshift = 24;
-#else
- f.Rmask = 0x000000ff;
- f.Gmask = 0x0000ff00;
- f.Bmask = 0x00ff0000;
- f.Amask = 0xff000000;
- f.Rshift = 0;
- f.Gshift = 8;
- f.Bshift = 16;
- f.Ashift = 24;
-#endif
- f.Rloss = 0;
- f.Gloss = 0;
- f.Bloss = 0;
- f.Aloss = 0;
-
- if (!(surface = SDL_ConvertSurface(temp, &f, 0))) {
- throw GeneralException("Could not convert texture to OpenGL format");
- }
-
- SDL_FreeSurface(temp);
-
- next = 0;
- prev = footer;
- footer = this;
- if (!header) {
- header = this;
- }
- if (prev) {
- prev->next = this;
- }
-}
-
-inline static unsigned int nextpower(unsigned int n) {
- unsigned int i;
-
- if (!n)
- return n;
-
- if (ISPOT(n))
- return n;
-
- for (i = 31; i >= 0; i--) {
- if ((n >> i) & 1) {
- return 1 << (i + 1);
- }
- }
-}
-
-mogltk::texture::texture(int x, int y, int w, int h) : width(nextpower(w)), height(nextpower(h)),
- texture_allocated(true), planar(false), tainted(false), taintable(false) {
- glGenTextures(1, &tex);
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, x, y, w, h);
-}
-
-mogltk::texture::~texture() {
- if (surface) {
- SDL_FreeSurface(surface);
- }
-
- if (texture_allocated) {
- glDeleteTextures(1, &tex);
- }
-
- if (prev) {
- prev->next = next;
- }
-
- if (next) {
- next->prev = prev;
- }
-
- if (this == footer) {
- footer = prev;
- }
-
- if (this == header) {
- header = next;
- }
-}
-
-Uint32 * mogltk::texture::GetPixels() {
- if (surface)
- return (Uint32 *) surface->pixels;
- else
- return 0;
-}
-
-SDL_Surface * mogltk::texture::GetSurface() {
- return surface;
-}
-
-SDL_PixelFormat * mogltk::texture::GetFormat() {
- if (surface)
- return surface->format;
- else
- return 0;
-}
-
-void mogltk::texture::Generate() {
- if (texture_allocated) {
- glDeleteTextures(1, &tex);
- }
-
- glGenTextures(1, &tex);
-#ifdef DEBUG
- printm(M_INFO, _("Generated texture index: %i\n"), tex);
-#endif
-
- glBindTexture(GL_TEXTURE_2D, tex);
-
-#if 0
- if (planar) {
-#ifdef DEBUG
- printm(M_INFO, _("Generating planar texture: %i\n"), tex);
-#endif
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
- } else {
-#endif
-#ifdef DEBUG
- printm(M_INFO, _("Generating 3D texture: %i\n"), tex);
-#endif
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
-// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
-#if 0
- }
-#endif
-
- texture_allocated = true;
- tainted = false;
-}
-
-void mogltk::texture::Bind(bool expand) {
- if ((!texture_allocated) || tainted)
- Generate();
- glEnable(GL_TEXTURE_2D);
- if (active == this)
- return;
- glBindTexture(GL_TEXTURE_2D, tex);
- if (expand) {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScaled(1 / (double) width, 1 / (double) height, 1);
- glMatrixMode(GL_MODELVIEW);
- }
-
- active = this;
-
- if (header == this)
- return;
-
- if (prev) {
- prev->next = next;
- }
-
- if (next) {
- next->prev = prev;
- }
-
- if (footer = this) {
- footer = prev;
- }
-
- next = header;
- prev = 0;
- header->prev = this;
- header = this;
-}
-
-GLuint mogltk::texture::GetWidth() {
- return width;
-}
-
-GLuint mogltk::texture::GetHeight() {
- return height;
-}
-
-void mogltk::texture::Unbind(void) {
- if (active) {
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
- active = 0;
- }
-}
-
-void mogltk::texture::Taint(void) {
- if (taintable)
- tainted = true;
-}
-
-void mogltk::texture::Taintall(void) {
- if (header)
- header->recTaint();
-}
-
-void mogltk::texture::recTaint(void) {
- Taint();
- if (next)
- next->recTaint();
-}
-
-#ifdef WORDS_BIGENDIAN
-#define NTEX_SIGNATURE 0x4e544558
-#else
-#define NTEX_SIGNATURE 0x5845544e
-#endif
-
-SDL_Surface * mogltk::texture::LoadNTEX(Handle * h) throw (GeneralException) {
- SDL_Surface * r;
- char buffer[5];
- Uint16 height, width;
-
- h->read(buffer, 4);
- buffer[4] = 0;
- if (*((Uint32 *) buffer) != NTEX_SIGNATURE)
- throw GeneralException("Texture file " + h->GetName() + " corrupted");
-
- height = h->readU16();
- width = h->readU16();
-
- if (!(r = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- 0xff000000,
- 0x00ff0000,
- 0x0000ff00,
- 0x000000ff
-#else
- 0x000000ff,
- 0x0000ff00,
- 0x00ff0000,
- 0xff000000
-#endif
- ))) {
- throw GeneralException(_("Can't create RGB Surface for LoadNTEX"));
- }
-
- h->read(r->pixels, height * width * 4);
-
- return r;
-}
-
-void mogltk::texture::DumpBMP(const String & n) {
- if (surface)
- SDL_SaveBMP(surface, n.to_charp());
-}
+/*
+ * mogltk
+ * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* $Id: texture.cc,v 1.10 2004-11-27 21:44:53 pixel Exp $ */
+
+#include <sys/types.h>
+#include <SDL.h>
+#include <SDL_opengl.h>
+#include <generic.h>
+#include "texture.h"
+#include "engine.h"
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+#include "gettext.h"
+
+#define DEBUG 1
+
+mogltk::texture * mogltk::texture::header = 0;
+mogltk::texture * mogltk::texture::footer = 0;
+
+mogltk::texture * mogltk::texture::active = 0;
+
+mogltk::texture::texture(int w, int h, bool plane) throw (GeneralException) : width(w), height(h),
+ texture_allocated(false), planar(plane), tainted(true), taintable(true) {
+ if ((!ISPOT(w)) || (!ISPOT(h)))
+ throw GeneralException(_("Size of the texture not a power of 2!"));
+
+ if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ 0xff000000,
+ 0x00ff0000,
+ 0x0000ff00,
+ 0x000000ff
+#else
+ 0x000000ff,
+ 0x0000ff00,
+ 0x00ff0000,
+ 0xff000000
+#endif
+ ))) {
+ throw GeneralException(_("Can't create RGB Surface"));
+ }
+
+ SDL_FillRect(surface, 0, 0);
+
+ next = 0;
+ prev = footer;
+ footer = this;
+ if (!header) {
+ header = this;
+ }
+ if (prev) {
+ prev->next = this;
+ }
+}
+
+mogltk::texture::texture(Handle * h, bool plane) throw (GeneralException) :
+ texture_allocated(false), planar(plane), tainted(true), taintable(true) {
+
+ SDL_Surface * temp;
+
+ temp = LoadNTEX(h);
+ width = temp->w;
+ height = temp->h;
+
+#ifdef DEBUG
+ printm(M_INFO, "Creating texture from file: size %ix%i\n", height, width);
+#endif
+
+ if ((!ISPOT(width)) || (!ISPOT(height))) {
+ SDL_FreeSurface(temp);
+ throw GeneralException(_("Size of the texture not a power of 2!"));
+ }
+
+ SDL_PixelFormat f;
+
+ f.palette = 0;
+ f.BitsPerPixel = 32;
+ f.BytesPerPixel = 4;
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ f.Amask = 0x000000ff;
+ f.Bmask = 0x0000ff00;
+ f.Gmask = 0x00ff0000;
+ f.Rmask = 0xff000000;
+ f.Ashift = 0;
+ f.Bshift = 8;
+ f.Gshift = 16;
+ f.Rshift = 24;
+#else
+ f.Rmask = 0x000000ff;
+ f.Gmask = 0x0000ff00;
+ f.Bmask = 0x00ff0000;
+ f.Amask = 0xff000000;
+ f.Rshift = 0;
+ f.Gshift = 8;
+ f.Bshift = 16;
+ f.Ashift = 24;
+#endif
+ f.Rloss = 0;
+ f.Gloss = 0;
+ f.Bloss = 0;
+ f.Aloss = 0;
+
+ if (!(surface = SDL_ConvertSurface(temp, &f, 0))) {
+ throw GeneralException("Could not convert texture to OpenGL format");
+ }
+
+ SDL_FreeSurface(temp);
+
+ next = 0;
+ prev = footer;
+ footer = this;
+ if (!header) {
+ header = this;
+ }
+ if (prev) {
+ prev->next = this;
+ }
+}
+
+inline static unsigned int nextpower(unsigned int n) {
+ unsigned int i;
+
+ if (!n)
+ return n;
+
+ if (ISPOT(n))
+ return n;
+
+ for (i = 31; i >= 0; i--) {
+ if ((n >> i) & 1) {
+ return 1 << (i + 1);
+ }
+ }
+}
+
+mogltk::texture::texture(int x, int y, int w, int h) : width(nextpower(w)), height(nextpower(h)),
+ texture_allocated(true), planar(false), tainted(false), taintable(false) {
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, x, y, w, h);
+}
+
+mogltk::texture::~texture() {
+ if (surface) {
+ SDL_FreeSurface(surface);
+ }
+
+ if (texture_allocated) {
+ glDeleteTextures(1, &tex);
+ }
+
+ if (prev) {
+ prev->next = next;
+ }
+
+ if (next) {
+ next->prev = prev;
+ }
+
+ if (this == footer) {
+ footer = prev;
+ }
+
+ if (this == header) {
+ header = next;
+ }
+}
+
+Uint32 * mogltk::texture::GetPixels() {
+ if (surface)
+ return (Uint32 *) surface->pixels;
+ else
+ return 0;
+}
+
+SDL_Surface * mogltk::texture::GetSurface() {
+ return surface;
+}
+
+SDL_PixelFormat * mogltk::texture::GetFormat() {
+ if (surface)
+ return surface->format;
+ else
+ return 0;
+}
+
+void mogltk::texture::Generate() {
+ if (texture_allocated) {
+ glDeleteTextures(1, &tex);
+ }
+
+ glGenTextures(1, &tex);
+#ifdef DEBUG
+ printm(M_INFO, _("Generated texture index: %i\n"), tex);
+#endif
+
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+#if 0
+ if (planar) {
+#ifdef DEBUG
+ printm(M_INFO, _("Generating planar texture: %i\n"), tex);
+#endif
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
+ } else {
+#endif
+#ifdef DEBUG
+ printm(M_INFO, _("Generating 3D texture: %i\n"), tex);
+#endif
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
+// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
+#if 0
+ }
+#endif
+
+ texture_allocated = true;
+ tainted = false;
+}
+
+void mogltk::texture::Bind(bool expand) {
+ if ((!texture_allocated) || tainted)
+ Generate();
+ glEnable(GL_TEXTURE_2D);
+ if (active == this)
+ return;
+ glBindTexture(GL_TEXTURE_2D, tex);
+ if (expand) {
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScaled(1 / (double) width, 1 / (double) height, 1);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+ active = this;
+
+ if (header == this)
+ return;
+
+ if (prev) {
+ prev->next = next;
+ }
+
+ if (next) {
+ next->prev = prev;
+ }
+
+ if (footer = this) {
+ footer = prev;
+ }
+
+ next = header;
+ prev = 0;
+ header->prev = this;
+ header = this;
+}
+
+GLuint mogltk::texture::GetWidth() {
+ return width;
+}
+
+GLuint mogltk::texture::GetHeight() {
+ return height;
+}
+
+void mogltk::texture::Unbind(void) {
+ if (active) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDisable(GL_TEXTURE_2D);
+ active = 0;
+ }
+}
+
+void mogltk::texture::Taint(void) {
+ if (taintable)
+ tainted = true;
+}
+
+void mogltk::texture::Taintall(void) {
+ if (header)
+ header->recTaint();
+}
+
+void mogltk::texture::recTaint(void) {
+ Taint();
+ if (next)
+ next->recTaint();
+}
+
+#ifdef WORDS_BIGENDIAN
+#define NTEX_SIGNATURE 0x4e544558
+#else
+#define NTEX_SIGNATURE 0x5845544e
+#endif
+
+SDL_Surface * mogltk::texture::LoadNTEX(Handle * h) throw (GeneralException) {
+ SDL_Surface * r;
+ char buffer[5];
+ Uint16 height, width;
+
+ h->read(buffer, 4);
+ buffer[4] = 0;
+ if (*((Uint32 *) buffer) != NTEX_SIGNATURE)
+ throw GeneralException("Texture file " + h->GetName() + " corrupted");
+
+ height = h->readU16();
+ width = h->readU16();
+
+ if (!(r = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ 0xff000000,
+ 0x00ff0000,
+ 0x0000ff00,
+ 0x000000ff
+#else
+ 0x000000ff,
+ 0x0000ff00,
+ 0x00ff0000,
+ 0xff000000
+#endif
+ ))) {
+ throw GeneralException(_("Can't create RGB Surface for LoadNTEX"));
+ }
+
+ h->read(r->pixels, height * width * 4);
+
+ return r;
+}
+
+void mogltk::texture::DumpBMP(const String & n) {
+ if (surface)
+ SDL_SaveBMP(surface, n.to_charp());
+}