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-rw-r--r--include/glshape.h38
1 files changed, 26 insertions, 12 deletions
diff --git a/include/glshape.h b/include/glshape.h
index 10c5145..b65c21e 100644
--- a/include/glshape.h
+++ b/include/glshape.h
@@ -14,34 +14,48 @@ namespace mogltk {
} align_t;
class shape : public Base {
public:
+ static void pixel(int x, int y, ColorP = WHITE);
static void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
- static void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, int = 0);
+ static void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, bool = false);
static void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
static void obox(int x1, int y1, int x2, int y2, ColorP = WHITE);
- static void obox3d(int x1, int y1, int x2, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
+ static void obox3d(int x1, int y1, int x2, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, bool = false);
static void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
static void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
static void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
static void hline(int x1, int x2, int y, ColorP = WHITE);
- static void hline3d(int x1, int x2, int y, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
+ static void hline3d(int x1, int x2, int y, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, bool = false);
static void hline(int x1, int x2, int y, ColorP, ColorP);
static void vline(int x, int y1, int y2, ColorP = WHITE);
- static void vline3d(int x, int y1, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
+ static void vline3d(int x, int y1, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, bool = false);
static void vline(int x, int y1, int y2, ColorP, ColorP);
- static void window(int x1, int y1, int x2, int y2, String title = "",
- ColorP titlecolor = DOS_HIGH_WHITE,
- ColorP titlebackcolor = DOS_MAGENTA,
- ColorP front = DOS_WHITE,
- ColorP shade1 = DOS_HIGH_WHITE,
- ColorP shade2 = DOS_GRAY);
- static void text3d(int x, int y, String,
+ static void window(int x1, int y1, int x2, int y2,
+ const String & title = "",
+ ColorP titlecolor = DOS_HIGH_WHITE,
+ ColorP titlebackcolor = DOS_MAGENTA,
+ ColorP front = DOS_WHITE,
+ ColorP shade1 = DOS_HIGH_WHITE,
+ ColorP shade2 = DOS_GRAY);
+ static void text(int x, int y, const String &,
+ ColorP textcolor = DOS_HIGH_WHITE,
+ align_t align = LEFT);
+ static void text3d(int x, int y, const String &,
ColorP textcolor = DOS_BLACK,
ColorP shade1 = DOS_HIGH_WHITE,
ColorP shade2 = DOS_GRAY,
align_t align = LEFT,
- int bevel = 0);
+ bool bevel = false);
+ static void button(int x1, int y1, int x2, int y2, const String &,
+ bool bevel = false,
+ ColorP front = DOS_WHITE,
+ ColorP shade1 = DOS_HIGH_WHITE,
+ ColorP shade2 = DOS_GRAY,
+ ColorP round = DOS_BLACK,
+ ColorP textcolor = DOS_BLACK,
+ ColorP tshade1 = DOS_HIGH_WHITE,
+ ColorP tshade2 = DOS_GRAY);
private:
static bool in2D(bool);
static void out2D(bool);