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-rw-r--r--lib/glshape.cc110
1 files changed, 110 insertions, 0 deletions
diff --git a/lib/glshape.cc b/lib/glshape.cc
index 6d88a15..55a02cf 100644
--- a/lib/glshape.cc
+++ b/lib/glshape.cc
@@ -2,6 +2,7 @@
#include "glbase.h"
#include "glshape.h"
#include "gltexture.h"
+#include "glfont.h"
#define ENTER bool was2d = in2D(true)
#define ENTERT bool was2d = in2D(false)
@@ -38,10 +39,38 @@ void mogltk::shape::hline(int x1, int x2, int y, ColorP c) {
box(x1, y, x2, y, c);
}
+void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ hline(x1, x2, y, shade2);
+ hline(x1, x2, y + 1, shade1);
+ } else {
+ hline(x1, x2, y, shade1);
+ hline(x1, x2, y + 1, shade2);
+ }
+
+ LEAVE;
+}
+
void mogltk::shape::vline(int x, int y1, int y2, ColorP c) {
box(x, y1, x, y2, c);
}
+void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ vline(x, y1, y2, shade2);
+ vline(x + 1, y1, y2, shade1);
+ } else {
+ vline(x, y1, y2, shade1);
+ vline(x + 1, y1, y2, shade2);
+ }
+
+ LEAVE;
+}
+
void mogltk::shape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) {
box(x1, y, x2, y, c1, c2, c1, c2);
}
@@ -52,19 +81,23 @@ void mogltk::shape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) {
void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) {
ENTER;
+
hline(x1, x2, y1, c);
hline(x1, x2, y2, c);
vline(x1, y1, y2, c);
vline(x2, y1, y2, c);
+
LEAVE;
}
void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
ENTER;
+
hline(x1, x2, y1, c1, c2);
hline(x1, x2, y2, c3, c4);
vline(x1, y1, y2, c1, c3);
vline(x2, y1, y2, c2, c4);
+
LEAVE;
}
@@ -105,6 +138,83 @@ void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, Co
LEAVE;
}
+void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ shade1.Bind();
+ } else {
+ shade2.Bind();
+ }
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(x1, y1);
+ glVertex2i(x2 + 1, y1);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x1, y2 + 1);
+ glEnd();
+
+ if (!bevel) {
+ shade2.Bind();
+ } else {
+ shade1.Bind();
+ }
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(x2 + 1, y2 + 1);
+ glVertex2i(x1, y2 + 1);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x2 + 1, y1);
+ glEnd();
+
+ face.Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(x1 + depth, y1 + depth);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x2 + 1 - depth, y2 + 1 - depth);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ obox(x1 + 1, y1 + 1, x2, y2, shade1);
+ obox(x1, y1, x2 - 1, y2 - 1, shade2);
+ } else {
+ obox(x1, y1, x2 - 1, y2 - 1, shade1);
+ obox(x1 + 1, y1 + 1, x2, y2, shade2);
+ }
+
+ LEAVE;
+}
+
+void mogltk::shape::window(int x1, int y1, int x2, int y2, String title,
+ ColorP titlecolor, ColorP titlebackcolor,
+ ColorP front, ColorP shade1, ColorP shade2) {
+ ENTER;
+
+ box3d(x1, y1, x2, y2, front, shade1, shade2);
+ hline3d(x1 + 2, x2 - 2, y1 + 18, shade1, shade2, 1);
+ box(x1 + 2, y1 + 2, x2 - 2, y1 + 17, titlebackcolor);
+ int tsize = SystemFont->singletextsize(title);
+ SystemFont->putcursor((x2 + x1 - tsize) / 2, y1 + 2);
+ SystemFont->setcolor(titlecolor);
+ SystemFont->setshadow(0);
+ SystemFont->printf(title);
+
+ LEAVE;
+}
+
+void mogltk::shape::text3d(int x, int y, String text, ColorP textcolor,
+ ColorP shade1, ColorP shade2,
+ align_t align, int bevel) {
+
+}
+
bool mogltk::shape::in2D(bool unbind) {
bool was2D = mogltk::glbase::is2D();