diff options
Diffstat (limited to 'lib/glshape.cc')
-rw-r--r-- | lib/glshape.cc | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/lib/glshape.cc b/lib/glshape.cc index 6d88a15..55a02cf 100644 --- a/lib/glshape.cc +++ b/lib/glshape.cc @@ -2,6 +2,7 @@ #include "glbase.h" #include "glshape.h" #include "gltexture.h" +#include "glfont.h" #define ENTER bool was2d = in2D(true) #define ENTERT bool was2d = in2D(false) @@ -38,10 +39,38 @@ void mogltk::shape::hline(int x1, int x2, int y, ColorP c) { box(x1, y, x2, y, c); } +void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, int bevel) { + ENTER; + + if (!bevel) { + hline(x1, x2, y, shade2); + hline(x1, x2, y + 1, shade1); + } else { + hline(x1, x2, y, shade1); + hline(x1, x2, y + 1, shade2); + } + + LEAVE; +} + void mogltk::shape::vline(int x, int y1, int y2, ColorP c) { box(x, y1, x, y2, c); } +void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, int bevel) { + ENTER; + + if (!bevel) { + vline(x, y1, y2, shade2); + vline(x + 1, y1, y2, shade1); + } else { + vline(x, y1, y2, shade1); + vline(x + 1, y1, y2, shade2); + } + + LEAVE; +} + void mogltk::shape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) { box(x1, y, x2, y, c1, c2, c1, c2); } @@ -52,19 +81,23 @@ void mogltk::shape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) { void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) { ENTER; + hline(x1, x2, y1, c); hline(x1, x2, y2, c); vline(x1, y1, y2, c); vline(x2, y1, y2, c); + LEAVE; } void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { ENTER; + hline(x1, x2, y1, c1, c2); hline(x1, x2, y2, c3, c4); vline(x1, y1, y2, c1, c3); vline(x2, y1, y2, c2, c4); + LEAVE; } @@ -105,6 +138,83 @@ void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, Co LEAVE; } +void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, int bevel) { + ENTER; + + if (!bevel) { + shade1.Bind(); + } else { + shade2.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x1, y2 + 1); + glEnd(); + + if (!bevel) { + shade2.Bind(); + } else { + shade1.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x2 + 1, y2 + 1); + glVertex2i(x1, y2 + 1); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x2 + 1, y1); + glEnd(); + + face.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1 + depth, y1 + depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y2 + 1 - depth); + glEnd(); + + LEAVE; +} + +void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, int bevel) { + ENTER; + + if (!bevel) { + obox(x1 + 1, y1 + 1, x2, y2, shade1); + obox(x1, y1, x2 - 1, y2 - 1, shade2); + } else { + obox(x1, y1, x2 - 1, y2 - 1, shade1); + obox(x1 + 1, y1 + 1, x2, y2, shade2); + } + + LEAVE; +} + +void mogltk::shape::window(int x1, int y1, int x2, int y2, String title, + ColorP titlecolor, ColorP titlebackcolor, + ColorP front, ColorP shade1, ColorP shade2) { + ENTER; + + box3d(x1, y1, x2, y2, front, shade1, shade2); + hline3d(x1 + 2, x2 - 2, y1 + 18, shade1, shade2, 1); + box(x1 + 2, y1 + 2, x2 - 2, y1 + 17, titlebackcolor); + int tsize = SystemFont->singletextsize(title); + SystemFont->putcursor((x2 + x1 - tsize) / 2, y1 + 2); + SystemFont->setcolor(titlecolor); + SystemFont->setshadow(0); + SystemFont->printf(title); + + LEAVE; +} + +void mogltk::shape::text3d(int x, int y, String text, ColorP textcolor, + ColorP shade1, ColorP shade2, + align_t align, int bevel) { + +} + bool mogltk::shape::in2D(bool unbind) { bool was2D = mogltk::glbase::is2D(); |