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-rw-r--r--include/glcolor.h3
-rw-r--r--include/glshape.h22
-rw-r--r--lib/glcolor.cc4
-rw-r--r--lib/glshape.cc110
-rw-r--r--src/font.binbin66823 -> 66823 bytes
-rw-r--r--src/test.cc4
6 files changed, 141 insertions, 2 deletions
diff --git a/include/glcolor.h b/include/glcolor.h
index 8296451..28ce1f7 100644
--- a/include/glcolor.h
+++ b/include/glcolor.h
@@ -10,7 +10,8 @@ namespace mogltk {
ColorP(const Color &);
ColorP(Uint8, Uint8, Uint8, Uint8);
void Bind();
- private:
+ static Color Min;
+ static Color Max;
Color c;
};
};
diff --git a/include/glshape.h b/include/glshape.h
index a0c7bf2..10c5145 100644
--- a/include/glshape.h
+++ b/include/glshape.h
@@ -2,24 +2,46 @@
#define __GLSHAPE_H__
#include <Exceptions.h>
+#include <BString.h>
#include <glcolor.h>
#include <gltexture.h>
namespace mogltk {
+ typedef enum {
+ LEFT,
+ CENTER,
+ RIGHT
+ } align_t;
class shape : public Base {
public:
static void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
+ static void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, int = 0);
static void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
static void obox(int x1, int y1, int x2, int y2, ColorP = WHITE);
+ static void obox3d(int x1, int y1, int x2, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
static void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
static void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
static void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
static void hline(int x1, int x2, int y, ColorP = WHITE);
+ static void hline3d(int x1, int x2, int y, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
static void hline(int x1, int x2, int y, ColorP, ColorP);
static void vline(int x, int y1, int y2, ColorP = WHITE);
+ static void vline3d(int x, int y1, int y2, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 0);
static void vline(int x, int y1, int y2, ColorP, ColorP);
+ static void window(int x1, int y1, int x2, int y2, String title = "",
+ ColorP titlecolor = DOS_HIGH_WHITE,
+ ColorP titlebackcolor = DOS_MAGENTA,
+ ColorP front = DOS_WHITE,
+ ColorP shade1 = DOS_HIGH_WHITE,
+ ColorP shade2 = DOS_GRAY);
+ static void text3d(int x, int y, String,
+ ColorP textcolor = DOS_BLACK,
+ ColorP shade1 = DOS_HIGH_WHITE,
+ ColorP shade2 = DOS_GRAY,
+ align_t align = LEFT,
+ int bevel = 0);
private:
static bool in2D(bool);
static void out2D(bool);
diff --git a/lib/glcolor.cc b/lib/glcolor.cc
index 23ade75..c274620 100644
--- a/lib/glcolor.cc
+++ b/lib/glcolor.cc
@@ -1,6 +1,8 @@
#include <SDL_opengl.h>
#include "glcolor.h"
+Color mogltk::ColorP::Min(0, 0, 0, 0), mogltk::ColorP::Max = WHITE;
+
mogltk::ColorP::ColorP(const Color & ac) : c(ac) {
}
@@ -8,6 +10,6 @@ mogltk::ColorP::ColorP(Uint8 ar, Uint8 ag, Uint8 ab, Uint8 aa) : c(ar, ag, ab, a
}
void mogltk::ColorP::Bind() {
- glColor4d((double) c.R / 255, (double) c.G / 255, (double) c.B / 255, (double) c.A / 255);
+ glColor4d((double) MIN(MAX(c.R, Min.R), Max.R) / 255, (double) MIN(MAX(c.G, Min.G), Max.G) / 255, (double) MIN(MAX(c.B, Min.B), Max.B) / 255, (double) MIN(MAX(c.A, Min.A), Max.A) / 255);
}
diff --git a/lib/glshape.cc b/lib/glshape.cc
index 6d88a15..55a02cf 100644
--- a/lib/glshape.cc
+++ b/lib/glshape.cc
@@ -2,6 +2,7 @@
#include "glbase.h"
#include "glshape.h"
#include "gltexture.h"
+#include "glfont.h"
#define ENTER bool was2d = in2D(true)
#define ENTERT bool was2d = in2D(false)
@@ -38,10 +39,38 @@ void mogltk::shape::hline(int x1, int x2, int y, ColorP c) {
box(x1, y, x2, y, c);
}
+void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ hline(x1, x2, y, shade2);
+ hline(x1, x2, y + 1, shade1);
+ } else {
+ hline(x1, x2, y, shade1);
+ hline(x1, x2, y + 1, shade2);
+ }
+
+ LEAVE;
+}
+
void mogltk::shape::vline(int x, int y1, int y2, ColorP c) {
box(x, y1, x, y2, c);
}
+void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ vline(x, y1, y2, shade2);
+ vline(x + 1, y1, y2, shade1);
+ } else {
+ vline(x, y1, y2, shade1);
+ vline(x + 1, y1, y2, shade2);
+ }
+
+ LEAVE;
+}
+
void mogltk::shape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) {
box(x1, y, x2, y, c1, c2, c1, c2);
}
@@ -52,19 +81,23 @@ void mogltk::shape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) {
void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) {
ENTER;
+
hline(x1, x2, y1, c);
hline(x1, x2, y2, c);
vline(x1, y1, y2, c);
vline(x2, y1, y2, c);
+
LEAVE;
}
void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
ENTER;
+
hline(x1, x2, y1, c1, c2);
hline(x1, x2, y2, c3, c4);
vline(x1, y1, y2, c1, c3);
vline(x2, y1, y2, c2, c4);
+
LEAVE;
}
@@ -105,6 +138,83 @@ void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, Co
LEAVE;
}
+void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ shade1.Bind();
+ } else {
+ shade2.Bind();
+ }
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(x1, y1);
+ glVertex2i(x2 + 1, y1);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x1, y2 + 1);
+ glEnd();
+
+ if (!bevel) {
+ shade2.Bind();
+ } else {
+ shade1.Bind();
+ }
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(x2 + 1, y2 + 1);
+ glVertex2i(x1, y2 + 1);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x2 + 1, y1);
+ glEnd();
+
+ face.Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(x1 + depth, y1 + depth);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x2 + 1 - depth, y2 + 1 - depth);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, int bevel) {
+ ENTER;
+
+ if (!bevel) {
+ obox(x1 + 1, y1 + 1, x2, y2, shade1);
+ obox(x1, y1, x2 - 1, y2 - 1, shade2);
+ } else {
+ obox(x1, y1, x2 - 1, y2 - 1, shade1);
+ obox(x1 + 1, y1 + 1, x2, y2, shade2);
+ }
+
+ LEAVE;
+}
+
+void mogltk::shape::window(int x1, int y1, int x2, int y2, String title,
+ ColorP titlecolor, ColorP titlebackcolor,
+ ColorP front, ColorP shade1, ColorP shade2) {
+ ENTER;
+
+ box3d(x1, y1, x2, y2, front, shade1, shade2);
+ hline3d(x1 + 2, x2 - 2, y1 + 18, shade1, shade2, 1);
+ box(x1 + 2, y1 + 2, x2 - 2, y1 + 17, titlebackcolor);
+ int tsize = SystemFont->singletextsize(title);
+ SystemFont->putcursor((x2 + x1 - tsize) / 2, y1 + 2);
+ SystemFont->setcolor(titlecolor);
+ SystemFont->setshadow(0);
+ SystemFont->printf(title);
+
+ LEAVE;
+}
+
+void mogltk::shape::text3d(int x, int y, String text, ColorP textcolor,
+ ColorP shade1, ColorP shade2,
+ align_t align, int bevel) {
+
+}
+
bool mogltk::shape::in2D(bool unbind) {
bool was2D = mogltk::glbase::is2D();
diff --git a/src/font.bin b/src/font.bin
index 10e1b48..7a4f427 100644
--- a/src/font.bin
+++ b/src/font.bin
Binary files differ
diff --git a/src/test.cc b/src/test.cc
index a3a4230..a9f7716 100644
--- a/src/test.cc
+++ b/src/test.cc
@@ -51,6 +51,10 @@ virtual int startup() throw (GeneralException) {
"I can't believe it!\n"
);
+ mogltk::shape::box3d(50, 150, 150, 200);
+ mogltk::shape::obox3d(50, 250, 150, 300);
+ mogltk::shape::window(50, 350, 150, 400, "Titre pas beau");
+
mogltk::shape::box(MIN(sx1, sx2), MIN(sy1, sy2), MAX(sx1, sx2), MAX(sy1, sy2), AlphaBlue);
font.putcursor(550, 400);