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/*
 *  mogltk
 *  Copyright (C) 1999-2004 Nicolas "Pixel" Noble
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* $Id: texture.h,v 1.13 2007-07-17 02:48:00 pixel Exp $ */

#ifndef __TEXTURE_H__
#define __TEXTURE_H__

#include <SDL.h>
#include <SDL_opengl.h>
#include <Handle.h>
#include <Exceptions.h>
#include <generic.h>

namespace mogltk {
    class Texture : public Base {
      public:
          Texture(int x, int y, bool = false) throw (GeneralException);
	  Texture(Handle *, bool = false) throw (GeneralException);
          Texture(int x, int y, int w, int h);
	  Texture(int w, int h, int t) throw (GeneralException);
          Texture(SDL_Surface *, bool = false) throw (GeneralException);
	  virtual ~Texture();
	SDL_Surface * GetSurface();
	Uint32 * GetPixels();
	SDL_PixelFormat * GetFormat();
	static SDL_Surface * LoadNTEX(Handle * h) throw (GeneralException) ;
	void Generate();
	void Bind(bool = true);
	GLuint GetWidth();
	GLuint GetHeight();
	static void Unbind(void);
	void Taint(void);
        static void Taintall(void);
        void DumpBMP(const String &);

        String name;

      private:
        GLuint width, height, tex;
	bool texture_allocated;
	SDL_Surface * surface;
	bool planar, tainted, taintable;
	static Texture * header;
	static Texture * footer;
	Texture * next, * prev;
	static Texture * active;
        void recTaint(void);
    };
};

#endif