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#include <SDL.h>
#include <SDL_opengl.h>
#include "mcolor.h"

Color mogltk::ColorP::Min(0, 0, 0, 0), mogltk::ColorP::Max = WHITE;

mogltk::ColorP::ColorP(const Color & ac) : c(ac) {
}

mogltk::ColorP::ColorP(Uint8 ar, Uint8 ag, Uint8 ab, Uint8 aa) : c(ar, ag, ab, aa) {
}

void mogltk::ColorP::Bind() {
    glColor4d((double) MIN(MAX(c.R, Min.R), Max.R) / 255, (double) MIN(MAX(c.G, Min.G), Max.G) / 255, (double) MIN(MAX(c.B, Min.B), Max.B) / 255, (double) MIN(MAX(c.A, Min.A), Max.A) / 255);
}