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-rw-r--r--include/Makefile.am2
-rw-r--r--include/glcolor.h18
-rw-r--r--include/glfont.h14
-rw-r--r--include/glshape.h26
-rw-r--r--include/sprite.h4
5 files changed, 41 insertions, 23 deletions
diff --git a/include/Makefile.am b/include/Makefile.am
index 0aa8482..283156d 100644
--- a/include/Makefile.am
+++ b/include/Makefile.am
@@ -1,4 +1,4 @@
pkginclude_HEADERS = \
-engine.h glbase.h glfont.h gltexture.h glshape.h glwidgets.h sprite.h
+engine.h glbase.h glcolor.h glfont.h gltexture.h glshape.h glwidgets.h sprite.h
noinst_HEADERS = gettext.h
diff --git a/include/glcolor.h b/include/glcolor.h
new file mode 100644
index 0000000..8296451
--- /dev/null
+++ b/include/glcolor.h
@@ -0,0 +1,18 @@
+#ifndef __GLCOLOR_H__
+#define __GLCOLOR_H__
+
+#include <Exceptions.h>
+#include <Color.h>
+
+namespace mogltk {
+ class ColorP : public Base {
+ public:
+ ColorP(const Color &);
+ ColorP(Uint8, Uint8, Uint8, Uint8);
+ void Bind();
+ private:
+ Color c;
+ };
+};
+
+#endif
diff --git a/include/glfont.h b/include/glfont.h
index 4ace74a..991024e 100644
--- a/include/glfont.h
+++ b/include/glfont.h
@@ -4,24 +4,24 @@
#include <SDL.h>
#include <stdarg.h>
#include <BString.h>
-#include <Color.h>
#include <Handle.h>
-#include "gltexture.h"
+#include <gltexture.h>
+#include <glcolor.h>
namespace mogltk {
class font : public Base {
public:
font(Handle *);
virtual ~font();
- void drawentry(Uint16, int, int, Color = Color(255, 255, 255, 255));
+ void drawentry(Uint16, int, int, ColorP = WHITE);
void putcursor(int, int);
- void putentry(Uint16, Color = Color(255, 255, 255, 255));
- void putchar(char, Color = Color(255, 255, 255, 255));
+ void putentry(Uint16, ColorP = WHITE);
+ void putchar(char, ColorP = WHITE);
void newline(void);
int printf(const ugly_string &, ...);
int printf(const char *, ...);
int printf(const ugly_string &, va_list);
- void setcolor(Color);
+ void setcolor(ColorP);
void setshadow(int);
int getchar(char) const;
int singletextsize(const String &) const;
@@ -34,7 +34,7 @@ namespace mogltk {
Uint16 * corresp;
void Bind(int);
int cx, cy, ox;
- Color textcolor;
+ ColorP textcolor;
int shadow;
};
extern font * SystemFont;
diff --git a/include/glshape.h b/include/glshape.h
index cd9fef0..a0c7bf2 100644
--- a/include/glshape.h
+++ b/include/glshape.h
@@ -2,24 +2,24 @@
#define __GLSHAPE_H__
#include <Exceptions.h>
-#include <Color.h>
+#include <glcolor.h>
#include <gltexture.h>
namespace mogltk {
class shape : public Base {
public:
- static void box(int x1, int y1, int x2, int y2, Color = WHITE);
- static void box(int x1, int y1, int x2, int y2, Color, Color, Color, Color);
- static void obox(int x1, int y1, int x2, int y2, Color = WHITE);
- static void obox(int x1, int y1, int x2, int y2, Color, Color, Color, Color);
- static void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, Color = WHITE);
- static void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, Color = WHITE);
- static void tbox(texture *, int x1, int y1, int x2, int y2, Color, Color, Color, Color, int tx = 0, int ty = 0, double = 1.0);
- static void tbox(texture *, int x1, int y1, int x2, int y2, Color, Color, Color, Color, int tx1, int ty1, int tx2, int ty2);
- static void hline(int x1, int x2, int y, Color = WHITE);
- static void hline(int x1, int x2, int y, Color, Color);
- static void vline(int x, int y1, int y2, Color = WHITE);
- static void vline(int x, int y1, int y2, Color, Color);
+ static void box(int x1, int y1, int x2, int y2, ColorP = WHITE);
+ static void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
+ static void obox(int x1, int y1, int x2, int y2, ColorP = WHITE);
+ static void obox(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP);
+ static void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE);
+ static void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE);
+ static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0);
+ static void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2);
+ static void hline(int x1, int x2, int y, ColorP = WHITE);
+ static void hline(int x1, int x2, int y, ColorP, ColorP);
+ static void vline(int x, int y1, int y2, ColorP = WHITE);
+ static void vline(int x, int y1, int y2, ColorP, ColorP);
private:
static bool in2D(bool);
static void out2D(bool);
diff --git a/include/sprite.h b/include/sprite.h
index fbc50ff..16565d0 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -4,7 +4,7 @@
#include <vector>
#include <Exceptions.h>
#include <Handle.h>
-#include <Color.h>
+#include <glcolor.h>
#include "gltexture.h"
namespace mogltk {
@@ -13,7 +13,7 @@ namespace mogltk {
Sprite(Handle *, int, int);
Sprite(Uint8 *, int, int);
virtual ~Sprite();
- void draw(int, int, Color = WHITE);
+ void draw(int, int, ColorP = WHITE);
private:
class TexList : public Base {
public: